Dan Albert
b9138acbc8
Use shapely projection instead of brute force.
...
Converts the landmap to use MultiPolygon instead of a collection of
polygons, since Shapely has explicit support for this.
Because we've done that, we can use a single projection from a line
instead of brute forcing the extent of the front line.
This makes turn processing ~66% faster (3 seconds to 1.8).
There are probably other places this should be used.
2020-12-24 01:20:15 -08:00
Khopa
feed55186f
Migrated "polygon" code to shapely
2020-12-12 02:31:43 +01:00
Khopa
bc825f760d
Added sea zones for each map, and display it in polygon map mode.
2020-10-14 23:21:16 +02:00
Khopa
2a50768db1
JTAC support
2020-08-12 03:13:51 +02:00
Khopa
23f4df766c
Now possible to open and save game under different names.
2020-08-09 17:31:53 +02:00
Khopa
601375d06f
Channel map support.
2020-06-12 19:10:58 +02:00
Khopa
93504eaf7a
Added & generated Normandy theater geometry data
2019-10-13 21:24:13 +02:00
Vasyl Horbachenko
520a0f91fd
UI update; enemy vehicle difficulty settings; minor adjustments
2018-10-12 03:13:33 +03:00
Vasyl Horbachenko
e28a24c875
randomized strike objects with templates; forbid ground objects and vehicles placement on mountains and in forests; updated push trigger so it include player group; adjacent CP missions could be initiated from carriers
2018-10-11 03:45:20 +03:00
Vasyl Horbachenko
4ba1dd87e8
updates to strike missions; frontline operations invalid units placement fixed; minor UI updates
2018-09-09 04:15:44 +03:00
Vasyl Horbachenko
6a02d2ffb6
few minor fixes; added F5
2018-07-31 03:47:50 +03:00
Vasyl Horbachenko
78ab7cadd4
naval interceptions fixed; unit placement fixes
2018-06-19 03:11:01 +03:00
Vasyl Horbachenko
002ee75a26
planes db updates: fixed loadouts & tasks
2018-06-17 04:35:10 +03:00