Commit Graph

6 Commits

Author SHA1 Message Date
Starfire13
5271b3d32c Switch F-15E S4+ loadouts from LGBs to JDAMs (AI still won't use LGBs) (#3259)
It appears the AI is still incapable of using LGBs (and laser JDAMs),
even though Razbam had said the issues was fixed. I have switched
loadouts to JDAMs because the AI will use those.
2023-11-30 17:56:34 -08:00
Starfire13
183d6df8bf Add guided bombs to F-15E Suite 4+ loadouts.
GBUs have been added to the F-15E Suite 4+ loadouts

Also switched CAP loadouts to 2 external tanks instead of 3 to improve
aircraft performance, as 2 tanks is plenty for players and the AI has
infinite fuel now.
2023-11-18 18:51:42 -08:00
Dan Albert
4f04a2d142 This brace belonged to the now deleted "settings". 2023-07-30 14:34:58 -07:00
Starfire13
09f0b0b315 Add BLU-107 to OCA/Runway loadout
I had originally opted for iron bombs for anti-runway as the AI sometimes miss with the Durandals because they release them from too high an altitude. But after using them for a while, I am finding they appear to do no worse than with iron bombs. So, might as well let them use the dedicated anti-runway weapon.
2023-07-29 17:35:51 -07:00
Starfire13
266c453c99 Fix F-15E Suite 4+ loadouts for the DCS AI.
DCS AI cannot yet use LGBs.

A2G loadouts for anti-unit have been switched to CBU-97s, which appear
to be the most effective weapon type.
A2G loadouts against static targets (OCA/aircraft, OCA/runway, strike)
have been change to Mk82s and Mk84s.
2023-06-25 23:05:15 -07:00
Starfire13
f97cd5d28f Add loadouts for Razbam F-15E Strike Eagle. 2023-06-22 17:47:05 -07:00