194 Commits

Author SHA1 Message Date
Khopa
cf583bcd55 Merge branch 'master' into develop
# Conflicts:
#	changelog.md
#	game/db.py
#	game/game.py
#	game/income.py
#	game/theater/theatergroundobject.py
#	game/version.py
#	qt_ui/windows/finances/QFinancesMenu.py
2021-01-05 19:50:29 +01:00
Simon Clark
3b0466d7cb
Adds a 2010-ish Poland faction. (#713)
The SU-17M4 represents the remaining Su-22s that Poland still flies.
I've used the Stryker as a replacement for the KTO Rosomak, which was in service as far back as 2007.
There were a few Molniyas still in service as of 2010, namely the Metalowiec and Rolnik, as well as a singular Kilo class.
2021-01-05 02:31:49 -08:00
Simon Clark
144cfecc0f
Adds the E-2C Hawkeye to the game. (#714)
* Adds the E-2C Hawkeye to the game.

It wasn't being imported from pydcs, and thus wasn't in the list of AWACS aircraft or prices.

Also adds it to the 1985 US Navy list, as that makes sense to do.

Updates .gitignore to ignore my VS Code settings file.

Addresses Khopa/dcs_liberation#709
2021-01-04 13:04:11 -08:00
Dan Albert
e861e5b3d6 Even out player and opfor income rules.
Should help fix the anemic enemy forces after the first few turns.
2020-12-26 14:35:57 -08:00
Khopa
b59167d3ca Changelog update, WW2 factions can recruit AA/AT guns for frontlines. 2020-12-23 18:21:13 +01:00
Khopa
88e466562c Infantry squads can contain a mortar. 2020-12-23 17:53:52 +01:00
Khopa
b0ad664ece Merge branch 'develop_2_3_x' into develop
# Conflicts:
#	changelog.md
#	game/procurement.py
#	resources/factions/iraq_1991.json
2020-12-22 23:32:06 +01:00
Khopa
12bf26223d Added shorad units on frontline 2020-12-22 23:23:32 +01:00
Dan Albert
563c3f0f1b Merge branch 'develop_2_3_x' into develop 2020-12-17 16:25:18 -08:00
Khopa
2b7cd36eea T72B3 and BTR-82A support 2020-12-18 00:42:44 +01:00
Khopa
23a0846533 Merge branch 'develop_2_3_x' into develop
# Conflicts:
#	changelog.md
#	qt_ui/windows/QLiberationWindow.py
#	resources/campaigns/syria_full_map_remastered.json
2020-12-18 00:23:53 +01:00
Khopa
3902ab3375 Fixed : BMD_1 IFV missing from db. Fixed error preventing mission generation when the role of an unit can not be determined.
(cherry picked from commit 4112a86fe99b217dd2a4367866bea7b5ed274ac9)
2020-12-16 19:08:42 -08:00
Khopa
991cd91dd4 Possible to setup Runway attack payload, default to strike payload otherwise; 2020-12-15 23:14:36 +01:00
Khopa
4112a86fe9 Fixed : BMD_1 IFV missing from db. Fixed error preventing mission generation when the role of an unit can not be determined. 2020-12-15 20:09:41 +01:00
walterroach
1d1c130d19 Add missing WW2 units to db
Fixes #571
2020-12-13 15:03:19 -06:00
C. Perreau
95db2aa14f
Merge branch 'develop' into ITAHawkmoon-update-db 2020-12-13 16:25:52 +01:00
Emanuele Garofalo
fc11182bbe
Update db.py
added some plane missing from the db
2020-12-13 12:29:58 +01:00
Khopa
7c52ca15f3 C-130 example faction 2020-12-12 00:54:19 +01:00
Khopa
7d07faa5fb Fix last commit error 2020-12-10 21:09:19 +01:00
Khopa
fd70f0fc4a Pydcs extensions and db info added for C-130 Hercules mod ✈️ 2020-12-10 21:07:04 +01:00
Khopa
cdf28700cf Possible to spawn manpads on frontline even if infantry squads are disabled. 2020-12-01 23:14:07 +01:00
Khopa
37e23f70d6 Put manpads in modern faction's infantry squads. And added a setting to disable it. 2020-11-29 13:11:49 +01:00
Khopa
d6b33d353c Now possible to get CVN-75 Harry S Truman supercarrier generated for US faction 2020-11-28 21:57:58 +01:00
Khopa
87fdc16f9b Update to support the newest version of the Rafale mod. 2020-11-26 21:38:46 +01:00
Dan Albert
2bd673a531 Don't allow operating on broken runways.
Doesn't allow helos or harriers to do it either even though they should
be able to because we don't currently support ground spawns, which would
be needed to prevent those aircraft from using the runway. Even then, I
don't know if they can be forced to *land* vertically.

Fixes https://github.com/Khopa/dcs_liberation/issues/432
2020-11-25 18:50:00 -08:00
Dan Albert
80bc9d6b23 Support reparing damaged runways.
Repairing a damaged runway costs $100M and takes 4 turns (one day). The
AI will always repair runways if they can afford it. if a runway is
damaged again during the repair the process must begin again.

Runways are still operational despite what the UI says. Preventing the
player and AI from using damaged runways (except for with helicopters
and harriers) is next.
2020-11-25 18:07:51 -08:00
Khopa
ed96bc83b4 Added support for the F-22A mod. 2020-11-25 00:45:40 +01:00
Khopa
2adaee8671 Added Soviet Union 1943 2020-11-23 00:15:44 +01:00
Khopa
398fa1e73d Fixed warehouse building not generating any rewards 2020-11-21 18:31:12 +01:00
Dan Albert
0d95716545 Correct type annotations. 2020-11-20 21:40:31 -08:00
Khopa
483db564f9 Added F-14A support 2020-11-19 20:14:21 +01:00
Khopa
29fd094dd0 Added F-14A support 2020-11-19 00:34:24 +01:00
Khopa
aefc8685a1 Added new FLAK units to WW2 allies factions 2020-11-07 17:40:26 +01:00
Khopa
e0153cfa6a Added Freya EWR sites to WW2 german factions 2020-11-07 03:21:53 +01:00
Khopa
d9511a7edd Improved Strike mission generation.
- B52, A-20, and Tu-22 will level bomb targets
- When there is an unit group as target, all the units are now engaged instead of only the first unit of the group
2020-11-07 02:13:17 +01:00
Khopa
de2d548139 Added Flak guns to most coldwar factions 2020-11-05 00:34:57 +01:00
Khopa
844f8595d1 Fixed ID of some units to match new pydcs data-export. 2020-11-04 21:07:28 +01:00
Dan Albert
b34de70fc7 Fix logging.
Same problem as last time: we were logging during initialization
before the log handlers could be initialized.
2020-10-30 16:13:34 -07:00
Dan Albert
b405c3ab32 Fix mypy issues in faction code. 2020-10-25 16:19:46 -07:00
Khopa
e1572c09ff Improved faction & faction loader typing. Fixed error with netherlands faction. 2020-10-25 14:08:11 +01:00
Khopa
f962fd55bc Merge branch 'develop' into faction_refactor
# Conflicts:
#	game/factions/bluefor_coldwar.py
#	game/factions/bluefor_coldwar_a4.py
#	game/factions/bluefor_coldwar_mods.py
#	game/factions/bluefor_modern.py
2020-10-24 16:57:28 +02:00
Dan Albert
85f6616185 Add bombers to coalitions.
* B-1
* B-52
* F-117
* Tu-160
* Tu-22
* Tu-95

Also alters the default loadouts for the F-15E.
2020-10-23 13:50:03 -07:00
Khopa
b4d0eb0b99 Started cleaning old factions, added back most factions as json. Fixed LHA not spawning. 2020-10-23 01:38:08 +02:00
Khopa
aa1ac56ec3 Faction rework, working :) 2020-10-22 13:33:18 +02:00
Khopa
b744238fb8 Factions are properly loaded, now need to refactor whole code. 2020-10-22 01:32:33 +02:00
Khopa
dcaa390d24 Added support for Su-57 mod by Cubanace 2020-10-21 22:21:36 +02:00
Khopa
59010f6949 Added support for Su-57 mod by Cubanace 2020-10-21 21:40:31 +02:00
Dan Albert
9e96aee89f Add default escort loadouts. 2020-10-06 17:29:11 -07:00
Dan Albert
db6b660270 Fix mypy issues in all modules except qt_ui. 2020-10-06 17:24:08 -07:00
Dan Albert
1e041b6249 Perform coalition-wide mission planning.
Mission planning on a per-control point basis lacked the context it
needed to make good decisions, and the ability to make larger missions
that pulled aircraft from multiple airfields.

The per-CP planners have been replaced in favor of a global planner
per coalition. The planner generates a list of potential missions in
order of priority and then allocates aircraft to the proposed flights
until no missions remain.

Mission planning behavior has changed:

* CAP flights will now only be generated for airfields within a
  predefined threat range of an enemy airfield.
* CAS, SEAD, and strike missions get escorts. Strike missions get a
  SEAD flight.
* CAS, SEAD, and strike missions will not be planned unless
  they have an escort available.
* Missions may originate from multiple airfields.

There's more to do:

* The range limitations imposed on the mission planner should take
  aircraft range limitations into account.
* Air superiority aircraft like the F-15 should be preferred for CAP
  over multi-role aircraft like the F/A-18 since otherwise we run the
  risk of running out of ground attack capable aircraft even though
  there are still unused aircraft.
* Mission priorities may need tuning.
* Target areas could be analyzed for potential threats, allowing
  escort flights to be optional or omitted if there is no threat to
  defend against. For example, late game a SEAD flight for a strike
  mission probably is not necessary.
* SAM threat should be judged by how close the extent of the SAM's
  range is to friendly locations, not the distance to the site itself.
  An SA-10 30 nm away is more threatening than an SA-6 25 nm away.
* Much of the planning behavior should be factored out into the
  coalition's doctrine.

But as-is this is an improvement over the existing behavior, so those
things can be follow ups.

The potential regression in behavior here is that we're no longer
planning multiple cycles of missions. Each objective will get one CAP.
I think this fits better with the turn cycle of the game, as a CAP
flight should be able to remain on station for the duration of the
turn (especially with refueling).

Note that this does break save compatibility as the old planner was a
part of the game object, and since that class is now gone it can't be
unpickled.
2020-10-04 12:24:26 -07:00