I've come to realise that two external tanks is overkill for pretty much
all A2G mission types. The AI no longer have a problem with fuel, and
player flights will essentially never run out of fuel with the 2 CFTs
and a single external tank. I have done 700+ mile trips at mil power the
whole way with fuel to spare. I have therefore switched all A2G mission
loadouts to a single tank. A2A loadouts still carry 2 tanks, as players
may require the extra fuel if they make very extensive use of
afterburner in air combat.
It turns out the GBU31v3 JDAMs are bugged in more than one way. We've
known that they vanish if carried in pairs on the CFT pylons, but now it
turns out their penetration doesn't actually work. This means they are
no better in any way than the GBU31v1s, which are not bugged on CFT
pylons.
I have therefore removed the penetrator JDAMs from all loadouts,
replacing them with regular JDAMs.
It appears the AI is still incapable of using LGBs (and laser JDAMs),
even though Razbam had said the issues was fixed. I have switched
loadouts to JDAMs because the AI will use those.
GBUs have been added to the F-15E Suite 4+ loadouts
Also switched CAP loadouts to 2 external tanks instead of 3 to improve
aircraft performance, as 2 tanks is plenty for players and the AI has
infinite fuel now.
I had originally opted for iron bombs for anti-runway as the AI sometimes miss with the Durandals because they release them from too high an altitude. But after using them for a while, I am finding they appear to do no worse than with iron bombs. So, might as well let them use the dedicated anti-runway weapon.
DCS AI cannot yet use LGBs.
A2G loadouts for anti-unit have been switched to CBU-97s, which appear
to be the most effective weapon type.
A2G loadouts against static targets (OCA/aircraft, OCA/runway, strike)
have been change to Mk82s and Mk84s.