17 Commits

Author SHA1 Message Date
RndName
5cdfe62e2d Implement advanced skynet functions
- factor out own class for the iadsnetwork within the conflicttheater
- This class will handle all Skynet related things - no specific group_name handling necessary in future
- make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached.
- added command center, connection node and power source as Ground objects which can be added by the campaign designer
- adjust lua generator to support new iads units
- parse the campaign yaml to get the iads network information
- use the range as fallback if no yaml information was found
- complete rewrite of the skynet lua script
- allow destruction of iads network to be persistent over all rounds
- modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit
- Implementation of the UI representation for the IADS Network
- Give user the option to enable or disable advanced iads
- Extended the layout system: Implement Sub task handling to support PD
2022-04-19 10:41:16 +02:00
Dan Albert
904602510d Remove API key auth; CORS is sufficient.
The React UI running in a browser can't connect to the backend without
punching a hole for CORS, which isn't done by default. We don't need the
API key to protect from browsers, and anything else running on the
user's machine that can access the backend (that's hosted on only
localhost) already has enough control to do damage without using
Liberation as an attack vector.

https://github.com/dcs-liberation/dcs_liberation
2022-03-06 01:57:12 -08:00
Dan Albert
3c9acea31c Fix CORS configuration.
We need to configure this always, but limit the allowed origins for non-
dev modes.

https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 01:52:06 -08:00
Dan Albert
73fcfcec7b Handle map reset when the game is loaded/unloaded.
https://github.com/dcs-liberation/dcs_liberation/issues/2039

Partial fix for
https://github.com/dcs-liberation/dcs_liberation/issues/2045 (now works
in the new map, old one not fixed yet).
2022-03-05 18:02:46 -08:00
Dan Albert
c5c596dc2f Move TGOs out of MapModel. 2022-03-03 17:11:01 -08:00
Dan Albert
ccb510fe47 Move front lines out of MapModel. 2022-03-03 02:17:13 -08:00
Dan Albert
b39a44ae37 Draw front lines on the react map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-02 23:33:15 -08:00
Dan Albert
9a2c10a98f Draw supply routes on the react map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-02 23:14:05 -08:00
Dan Albert
64b01c471b Partial implementation of TGO display.
No threat/detection circles yet.

https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-02 01:01:33 -08:00
Dan Albert
4e348dd99a Add a server setting for disabling the API key.
Useful for development if you want to disable API key authentication for
debugging the server without having to pull the generated key out of the
log every time.
2022-02-28 00:31:56 -08:00
Dan Albert
0056747aee Add an endpoint for listing all control points. 2022-02-28 00:20:01 -08:00
Dan Albert
2ae820fb20 Move MapZones out of MapModel. 2022-02-22 19:16:55 -08:00
Dan Albert
0e6a303c17 Move NavMesh out of MapModel. 2022-02-22 18:49:12 -08:00
Dan Albert
c16ca40894 Move waypoints and commit boundaries to FastAPI. 2022-02-20 13:30:36 -08:00
Dan Albert
77d29e314c Add API key authentication.
We don't have any sensitive data, but we do access the file system. On
the off chance that some phishing website decides to try to use
Liberation as an attack vector, prevent access to the API by
unauthorized applications. An API key is generated at each program start
and passed to the front end via the QWebChannel.
2022-02-19 14:41:39 -08:00
Dan Albert
21f7912458 Add websocket event stream for sim updates.
As a proof of concept this only covers the flight positions.
2022-02-16 01:34:56 -08:00
Dan Albert
350f08be2f Add FastAPI interface between the game and map.
A possible explanation for the infrequent CTDs we've been seeing since
adding fast forward is that QWebChannel doesn't keep a reference to the
python objects that it passes to js, so if the object is GC'd before the
front end is done with it, it crashes.

We don't really like QWebChannel anyway, so this begins replacing that
with FastAPI.
2022-02-15 18:14:34 -08:00