import random from gen.sam.group_generator import ShipGroupGenerator class CarrierGroupGenerator(ShipGroupGenerator): def generate(self): # Add carrier if len(self.faction.aircraft_carrier) > 0: carrier_type = random.choice(self.faction.aircraft_carrier) self.add_unit( carrier_type, "Carrier", self.position.x, self.position.y, self.heading ) else: return # Add destroyers escort if len(self.faction.destroyers) > 0: dd_type = random.choice(self.faction.destroyers) self.add_unit( dd_type, "DD1", self.position.x + 2500, self.position.y + 4500, self.heading, ) self.add_unit( dd_type, "DD2", self.position.x + 2500, self.position.y - 4500, self.heading, ) self.add_unit( dd_type, "DD3", self.position.x + 4500, self.position.y + 8500, self.heading, ) self.add_unit( dd_type, "DD4", self.position.x + 4500, self.position.y - 8500, self.heading, ) self.get_generated_group().points[0].speed = 20