import random from dcs.vehicles import AirDefence from game import db from gen.sam.aaa_bofors import BoforsGenerator from gen.sam.aaa_flak import FlakGenerator from gen.sam.aaa_zu23_insurgent import ZU23InsurgentGenerator from gen.sam.sam_avenger import AvengerGenerator from gen.sam.sam_chaparral import ChaparralGenerator from gen.sam.sam_gepard import GepardGenerator from gen.sam.sam_hawk import HawkGenerator from gen.sam.sam_hq7 import HQ7Generator from gen.sam.sam_linebacker import LinebackerGenerator from gen.sam.sam_patriot import PatriotGenerator from gen.sam.sam_rapier import RapierGenerator from gen.sam.sam_roland import RolandGenerator from gen.sam.sam_sa10 import SA10Generator from gen.sam.sam_sa11 import SA11Generator from gen.sam.sam_sa13 import SA13Generator from gen.sam.sam_sa15 import SA15Generator from gen.sam.sam_sa19 import SA19Generator from gen.sam.sam_sa2 import SA2Generator from gen.sam.sam_sa3 import SA3Generator from gen.sam.sam_sa6 import SA6Generator from gen.sam.sam_sa8 import SA8Generator from gen.sam.sam_sa9 import SA9Generator from gen.sam.sam_vulcan import VulcanGenerator from gen.sam.sam_zsu23 import ZSU23Generator from gen.sam.sam_zu23 import ZU23Generator from gen.sam.sam_zu23_ural import ZU23UralGenerator from gen.sam.sam_zu23_ural_insurgent import ZU23UralInsurgentGenerator SAM_MAP = { AirDefence.SAM_Hawk_PCP: HawkGenerator, AirDefence.AAA_ZU_23_Emplacement: ZU23Generator, AirDefence.AAA_ZU_23_Closed: ZU23Generator, AirDefence.AAA_ZU_23_on_Ural_375: ZU23UralGenerator, AirDefence.AAA_ZU_23_Insurgent_on_Ural_375: ZU23UralInsurgentGenerator, AirDefence.AAA_ZU_23_Insurgent_Closed: ZU23InsurgentGenerator, AirDefence.AAA_ZU_23_Insurgent: ZU23InsurgentGenerator, AirDefence.SPAAA_ZSU_23_4_Shilka: ZSU23Generator, AirDefence.AAA_Vulcan_M163: VulcanGenerator, AirDefence.SAM_Linebacker_M6: LinebackerGenerator, AirDefence.Rapier_FSA_Launcher: RapierGenerator, AirDefence.SAM_Avenger_M1097: AvengerGenerator, AirDefence.SPAAA_Gepard: GepardGenerator, AirDefence.SAM_Roland_ADS: RolandGenerator, AirDefence.SAM_Patriot_LN_M901: PatriotGenerator, AirDefence.SAM_Patriot_EPP_III: PatriotGenerator, AirDefence.SAM_Chaparral_M48: ChaparralGenerator, AirDefence.AAA_Bofors_40mm: BoforsGenerator, AirDefence.AAA_Flak_36: FlakGenerator, AirDefence.SAM_SA_2_LN_SM_90: SA2Generator, AirDefence.SAM_SA_3_S_125_LN_5P73: SA3Generator, AirDefence.SAM_SA_6_Kub_LN_2P25: SA6Generator, AirDefence.SAM_SA_8_Osa_9A33: SA8Generator, AirDefence.SAM_SA_9_Strela_1_9P31: SA9Generator, AirDefence.SAM_SA_10_S_300PS_LN_5P85C: SA10Generator, AirDefence.SAM_SA_10_S_300PS_CP_54K6: SA10Generator, AirDefence.SAM_SA_11_Buk_LN_9A310M1: SA11Generator, AirDefence.SAM_SA_13_Strela_10M3_9A35M3: SA13Generator, AirDefence.SAM_SA_15_Tor_9A331: SA15Generator, AirDefence.SAM_SA_19_Tunguska_2S6: SA19Generator, AirDefence.HQ_7_Self_Propelled_LN: HQ7Generator } def generate_anti_air_group(game, parent_cp, ground_object, faction:str): """ This generate a SAM group :param parentCp: The parent control point :param ground_object: The ground object which will own the sam group :param country: Owner country :return: Nothing, but put the group reference inside the ground object """ possible_sams = [u for u in db.FACTIONS[faction]["units"] if u in AirDefence.__dict__.values()] if len(possible_sams) > 0: sam = random.choice(possible_sams) generator = SAM_MAP[sam](game, ground_object) generator.generate() return generator.get_generated_group() return None def generate_shorad_group(game, parent_cp, ground_object, faction:str): if("shorad") in db.FACTIONS[faction].keys(): shorad = db.FACTIONS[faction]["shorad"] sam = random.choice(shorad) generator = SAM_MAP[sam](game, ground_object) generator.generate() return generator.get_generated_group() else: return generate_anti_air_group(game, parent_cp, ground_object, faction)