from __future__ import annotations import random from typing import TYPE_CHECKING from dcs.ships import ( ALBATROS, MOLNIYA, NEUSTRASH, REZKY, MOSCOW, KILO, SOM, ) from game.factions.faction import Faction from game.theater.theatergroundobject import ShipGroundObject from gen.fleet.dd_group import DDGroupGenerator from gen.sam.group_generator import ShipGroupGenerator if TYPE_CHECKING: from game.game import Game class RussianNavyGroupGenerator(ShipGroupGenerator): def generate(self) -> None: include_frigate = random.choice([True, True, False]) include_dd = random.choice([True, False]) if include_dd: include_cc = random.choice([True, False]) else: include_cc = False if not any([include_frigate, include_dd, include_cc]): include_frigate = True if include_frigate: frigate_type = random.choice([ALBATROS, MOLNIYA]) self.add_unit( frigate_type, "FF1", self.position.x + 1200, self.position.y + 900, self.heading, ) self.add_unit( frigate_type, "FF2", self.position.x + 1200, self.position.y - 900, self.heading, ) if include_dd: dd_type = random.choice([NEUSTRASH, REZKY]) self.add_unit( dd_type, "DD1", self.position.x + 2400, self.position.y + 900, self.heading, ) self.add_unit( dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading, ) if include_cc: # Only include the Moskva for now, the Pyotry Velikiy is an unkillable monster. # See https://github.com/dcs-liberation/dcs_liberation/issues/567 self.add_unit( MOSCOW, "CC1", self.position.x, self.position.y, self.heading, ) self.get_generated_group().points[0].speed = 20 class GrishaGroupGenerator(DDGroupGenerator): def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction): super(GrishaGroupGenerator, self).__init__( game, ground_object, faction, ALBATROS ) class MolniyaGroupGenerator(DDGroupGenerator): def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction): super(MolniyaGroupGenerator, self).__init__( game, ground_object, faction, MOLNIYA ) class KiloSubGroupGenerator(DDGroupGenerator): def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction): super(KiloSubGroupGenerator, self).__init__(game, ground_object, faction, KILO) class TangoSubGroupGenerator(DDGroupGenerator): def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction): super(TangoSubGroupGenerator, self).__init__(game, ground_object, faction, SOM)