local jsonlib = {{json_file_abs_location}} json = loadfile(jsonlib)() logger = mist.Logger:new("DCSLiberation", "info") debriefing_file_location = {{debriefing_file_location}} killed_aircrafts = {} killed_ground_units = {} weapons_fired = {} base_capture_events = {} destroyed_objects_positions = {} mission_ended = false local function messageAll(message) local msg = {} msg.text = message msg.displayTime = 25 msg.msgFor = {coa = {'all'}} mist.message.add(msg) end write_state = function() --messageAll("Writing DCS Liberation State...") --logger.info("Writing DCS LIBERATION state") local fp = io.open(debriefing_file_location, 'w') local game_state = { ["killed_aircrafts"] = killed_aircrafts, ["killed_ground_units"] = killed_ground_units, ["weapons_fired"] = weapons_fired, ["base_capture_events"] = base_capture_events, ["mission_ended"] = mission_ended, ["destroyed_objects_positions"] = destroyed_objects_positions, } fp:write(json:encode(game_state)) fp:close() -- logger.info("Done writing DCS Liberation state") -- messageAll("Done writing DCS Liberation state.") end write_state_error_handling = function() if pcall(write_state) then -- messageAll("Written DCS Liberation state to "..debriefing_file_location) else messageAll("Unable to write DCS Liberation state to "..debriefing_file_location.. "\nYou can abort the mission in DCS Liberation.\n".. "\n\nPlease fix your setup in DCS Liberation, make sure you are pointing to the right installation directory from the File/Preferences menu. Then after fixing the path restart DCS Liberation, and then restart DCS.".. "\n\nYou can also try to fix the issue manually by replacing the file /Scripts/MissionScripting.lua by the one provided there : /resources/scripts/MissionScripting.lua. And then restart DCS. (This will also have to be done again after each DCS update)".. "\n\nIt's not worth playing, the state of the mission will not be recorded.") end end mist.scheduleFunction(write_state_error_handling, {}, timer.getTime() + 10, 60, timer.getTime() + 3600) activeWeapons = {} local function onEvent(event) if event.id == world.event.S_EVENT_CRASH and event.initiator then --messageAll("Destroyed :" .. event.initiator.getName(event.initiator)) killed_aircrafts[#killed_aircrafts + 1] = event.initiator.getName(event.initiator) end if event.id == world.event.S_EVENT_DEAD and event.initiator then killed_ground_units[#killed_ground_units + 1] = event.initiator.getName(event.initiator) local position = event.initiator.getPosition(event.initiator) local destruction = {} destruction.x = position.p.x destruction.y = position.p.y destruction.z = position.p.z destruction.type = event.initiator:getTypeName() destruction.orientation = mist.getHeading(event.initiator) * 57.3 destroyed_objects_positions[#destroyed_objects_positions + 1] = destruction end --if event.id == world.event.S_EVENT_SHOT and event.weapon then -- weapons_fired[#weapons_fired + 1] = event.weapon.getTypeName(event.weapon) --end if event.id == world.event.S_EVENT_BASE_CAPTURED and event.place then --messageAll("Base captured :" .. event.place.getName(event.place)) base_capture_events[#base_capture_events + 1] = event.place.getID(event.place) .. "||" .. event.place.getCoalition(event.place) .. "||" .. event.place.getName(event.place) end if event.id == world.event.S_EVENT_MISSION_END then mission_ended = true write_state() end end mist.addEventHandler(onEvent)