#!/usr/bin/env python3 import dcs import os import gen import theater.caucasus import game.operation import ui.window import ui.mainmenu from game.game import Game from theater import start_generator from theater.controlpoint import * from dcs.planes import * from dcs.vehicles import * m = dcs.Mission() theater = theater.caucasus.CaucasusTheater() start_generator.generate_initial(theater, "Russia") theater.kutaisi.base.aircraft = { F_15C: 4, A_10C: 2, } g = Game(theater=theater) w = ui.window.Window() m = ui.mainmenu.MainMenu(w, None, g) m.display() w.run() """ selected_cp = None # type: ControlPoint while True: ptr = 0 print("Budget: {}m".format(g.budget)) if selected_cp is None: print("Events:") for event in g.events: ptr += 1 print("{}. {} {}".format(ptr, event.attacker != g.side and "!" or " ", event)) print("Control Points:") controlpoints = g.theater.controlpoints controlpoints.sort(key=lambda x: x.captured) for cp in g.theater.controlpoints: ptr += 1 print("{}. [{}{}] {}{}{}{}".format( ptr, cp.captured and "x" or " ", int(cp.base.readiness * 10), cp.name, "^" * cp.base.total_planes, "." * cp.base.total_armor, "*" * cp.base.total_aa)) events_boundary = len(g.events) try: selected_idx = int(input(">").strip()) - 1 except: continue if selected_idx == -1: g.pass_turn() continue if selected_idx < events_boundary: event = g.events[selected_idx] else: selected_cp = controlpoints[selected_idx - events_boundary] else: print("Units on the base: ") for unit, count in selected_cp.base.all_units: print("{} ({}) ".format(unit.name and unit.name or unit.id, count), end="") print("") try: selected_idx = int(input(">").strip()) - 1 except: continue if selected_idx == -1: selected_cp = None if not os.path.exists("./build"): os.mkdir("./build") m.save("build/output.miz") """