from tkinter import * from tkinter.ttk import * from ui.window import * from ui.eventmenu import * from ui.basemenu import * from ui.overviewcanvas import * from game.game import * class MainMenu(Menu): basemenu = None # type: BaseMenu def __init__(self, window: Window, parent, game: Game): super(MainMenu, self).__init__(window, parent, game) self.upd = OverviewCanvas(self.window.left_pane, self, game) self.upd.update() self.frame = self.window.right_pane self.frame.grid_columnconfigure(0, weight=1) def display(self): self.window.clear_right_pane() self.upd.update() row = 1 def label(text): nonlocal row Label(self.frame, text=text).grid(row=row, sticky=NW) row += 1 def event_button(event, text): nonlocal row Button(self.frame, text=text, command=self.start_event(event)).grid(row=row, sticky=N) row += 1 Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=0, row=0, sticky=NE) Label(self.frame, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount)).grid(column=0, row=0, sticky=NW) Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1 for event in self.game.events: if not event.informational: continue label(str(event)) for event in self.game.events: if event.informational: continue event_button(event, "{} {}".format(event.attacker.name != self.game.player and "!" or " ", event)) def pass_turn(self): self.game.pass_turn(no_action=True) self.display() def start_event(self, event) -> typing.Callable: return lambda: EventMenu(self.window, self, self.game, event).display() def go_cp(self, cp: ControlPoint): if self.basemenu: self.basemenu.dismiss() self.basemenu = None self.basemenu = BaseMenu(self.window, self, self.game, cp) self.basemenu.display()