from __future__ import annotations from typing import List from PySide2.QtCore import Property, QObject, Signal from game import Game from game.server.leaflet import LeafletLatLon from game.theater import ControlPoint from game.transfers import MultiGroupTransport, TransportMap class SupplyRouteJs(QObject): pointsChanged = Signal() frontActiveChanged = Signal() isSeaChanged = Signal() blueChanged = Signal() activeTransportsChanged = Signal() def __init__( self, a: ControlPoint, b: ControlPoint, points: List[LeafletLatLon], sea_route: bool, game: Game, ) -> None: super().__init__() self.control_point_a = a self.control_point_b = b self._points = points self.sea_route = sea_route self.game = game def find_in_transport_map( self, transport_map: TransportMap ) -> List[MultiGroupTransport]: transports = [] transport = transport_map.find_transport( self.control_point_a, self.control_point_b ) if transport is not None: transports.append(transport) transport = transport_map.find_transport( self.control_point_b, self.control_point_a ) if transport is not None: transports.append(transport) return transports def find_transports(self) -> List[MultiGroupTransport]: if self.sea_route: return self.find_in_transport_map( self.game.blue.transfers.cargo_ships ) + self.find_in_transport_map(self.game.red.transfers.cargo_ships) return self.find_in_transport_map( self.game.blue.transfers.convoys ) + self.find_in_transport_map(self.game.red.transfers.convoys) @Property(list, notify=activeTransportsChanged) def activeTransports(self) -> List[str]: transports = self.find_transports() if not transports: return [] descriptions = [] for transport in transports: units = "units" if transport.size > 1 else "unit" descriptions.append( f"{transport.size} {units} transferring from {transport.origin} to " f"{transport.destination}" ) return descriptions @Property(list, notify=pointsChanged) def points(self) -> List[LeafletLatLon]: return self._points @Property(bool, notify=frontActiveChanged) def frontActive(self) -> bool: if self.sea_route: return False return self.control_point_a.front_is_active(self.control_point_b) @Property(bool, notify=isSeaChanged) def isSea(self) -> bool: return self.sea_route @Property(bool, notify=blueChanged) def blue(self) -> bool: return self.control_point_a.captured