import inspect from PySide2.QtWidgets import QLabel, QHBoxLayout, QGroupBox, QSpinBox, QGridLayout, QVBoxLayout, QSizePolicy from game.data.weapons import Pylon from qt_ui.windows.mission.flight.payload.QPylonEditor import QPylonEditor class QLoadoutEditor(QGroupBox): def __init__(self, flight, game): super(QLoadoutEditor, self).__init__("Use custom loadout") self.flight = flight self.game = game self.setCheckable(True) self.setChecked(flight.use_custom_loadout) self.toggled.connect(self.on_toggle) hboxLayout = QVBoxLayout(self) layout = QGridLayout(self) for i, pylon in enumerate(Pylon.iter_pylons(self.flight.unit_type)): label = QLabel(f"{pylon.number}") label.setSizePolicy( QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)) layout.addWidget(label, i, 0) layout.addWidget(QPylonEditor(flight, pylon), i, 1) hboxLayout.addLayout(layout) hboxLayout.addStretch() self.setLayout(hboxLayout) def on_toggle(self): self.flight.use_custom_loadout = self.isChecked()