from __future__ import annotations import random from typing import TYPE_CHECKING from dcs.ships import ( Type_052C, Type_052B, Type_054A, ) from game.factions.faction import Faction from game.theater.theatergroundobject import ShipGroundObject from gen.fleet.dd_group import DDGroupGenerator from gen.sam.group_generator import ShipGroupGenerator if TYPE_CHECKING: from game.game import Game class ChineseNavyGroupGenerator(ShipGroupGenerator): def generate(self) -> None: include_frigate = random.choice([True, True, False]) include_dd = random.choice([True, False]) if not any([include_frigate, include_dd]): include_frigate = True if include_frigate: self.add_unit( Type_054A, "FF1", self.position.x + 1200, self.position.y + 900, self.heading, ) self.add_unit( Type_054A, "FF2", self.position.x + 1200, self.position.y - 900, self.heading, ) if include_dd: dd_type = random.choice([Type_052C, Type_052B]) self.add_unit( dd_type, "DD1", self.position.x + 2400, self.position.y + 900, self.heading, ) self.add_unit( dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading, ) self.get_generated_group().points[0].speed = 20 class Type54GroupGenerator(DDGroupGenerator): def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction): super(Type54GroupGenerator, self).__init__( game, ground_object, faction, Type_054A )