from PySide2.QtCore import Qt from PySide2.QtGui import QPixmap, QBrush, QColor, QWheelEvent, QPen, QFont from PySide2.QtWidgets import QWidget, QGraphicsWidget, QGraphicsView, QFrame, QGraphicsTextItem from qt_ui.widgets.QMapControlPoint import QMapControlPoint from qt_ui.windows.QLiberationScene import QLiberationScene from dcs import Point from userdata import persistency from game import Game import qt_ui.uiconstants as CONST class QLiberationMap(QGraphicsView): def __init__(self): super(QLiberationMap, self).__init__() self.setMinimumSize(800,600) self._zoom = 0 self.init_scene() game = persistency.restore_game() self.loadGame(game) def init_scene(self): scene = QLiberationScene(self) scene.addText("Hello World") self.setScene(scene) self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse) self.setResizeAnchor(QGraphicsView.AnchorUnderMouse) #self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) #self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setBackgroundBrush(QBrush(QColor(30, 30, 30))) self.setFrameShape(QFrame.NoFrame) self.setDragMode(QGraphicsView.ScrollHandDrag) def loadGame(self, game: Game): self.game = game scene = self.scene() scene.clear() scene.addPixmap(QPixmap("../resources/" + self.game.theater.overview_image)) for cp in self.game.theater.controlpoints: pos = self._transform_point(cp.position) scene.addItem(QMapControlPoint(self, pos[0]-CONST.CP_SIZE/2, pos[1]-CONST.CP_SIZE/2, CONST.CP_SIZE, CONST.CP_SIZE, cp)) #e = scene.addEllipse(pos[0]-CONST.CP_SIZE/2, pos[1]-CONST.CP_SIZE/2, CONST.CP_SIZE, CONST.CP_SIZE, QPen(brush=QBrush(color=color), width=5), brush=color) text = scene.addText(cp.name, font=QFont("Trebuchet MS", 10, weight=5, italic=False)) text.setPos(pos[0]+CONST.CP_SIZE, pos[1]-CONST.CP_SIZE/2) for go in cp.ground_objects: pos = self._transform_point(go.position) e = scene.addEllipse(pos[0] - CONST.CP_SIZE / 2, pos[1] - CONST.CP_SIZE / 2, CONST.CP_SIZE, CONST.CP_SIZE, QPen(brush=QBrush(color=CONST.COLORS["green"]), width=5), brush=CONST.COLORS["green"]) def wheelEvent(self, event: QWheelEvent): if event.angleDelta().y() > 0: factor = 1.25 self._zoom += 1 else: factor = 0.8 self._zoom -= 1 if self._zoom > -5: self.scale(factor, factor) else: self._zoom = -5 def _transform_point(self, p: Point, treshold=30) -> (int, int): point_a = list(self.game.theater.reference_points.keys())[0] point_a_img = self.game.theater.reference_points[point_a] point_b = list(self.game.theater.reference_points.keys())[1] point_b_img = self.game.theater.reference_points[point_b] Y_dist = point_a_img[0] - point_b_img[0] lon_dist = point_a[1] - point_b[1] X_dist = point_a_img[1] - point_b_img[1] lat_dist = point_b[0] - point_a[0] Y_scale = float(Y_dist) / float(lon_dist) X_scale = float(X_dist) / float(lat_dist) # --- Y_offset = p.x - point_a[0] X_offset = p.y - point_a[1] X = point_b_img[1] + X_offset * X_scale Y = point_a_img[0] - Y_offset * Y_scale #X += 5 #Y += 5 return X > treshold and X or treshold, Y > treshold and Y or treshold