import random from gen.sam.group_generator import GroupGenerator class LHAGroupGenerator(GroupGenerator): def __init__(self, game, ground_object, faction): super(LHAGroupGenerator, self).__init__(game, ground_object) self.faction = faction def generate(self): # Add carrier if "helicopter_carrier" in self.faction.keys(): carrier_type = random.choice(self.faction["helicopter_carrier"]) self.add_unit(carrier_type, "LHA", self.position.x, self.position.y, self.heading) # Add destroyers escort if "destroyer" in self.faction.keys(): dd_type = random.choice(self.faction["destroyer"]) self.add_unit(dd_type, "DD1", self.position.x + 250, self.position.y + 450, self.heading) self.add_unit(dd_type, "DD2", self.position.x + 250, self.position.y - 450, self.heading) self.get_generated_group().points[0].speed = 20