from __future__ import annotations from typing import Union from dcs import Point from dcs.mapping import LatLng from pydantic import BaseModel from shapely.geometry import LineString, MultiLineString, MultiPolygon, Polygon from game.theater import ConflictTheater class LeafletPoint(BaseModel): lat: float lng: float class Config: orm_mode = True title = "LatLng" LeafletPoly = list[LeafletPoint] class ShapelyUtil: @staticmethod def latlng_to_leaflet(latlng: LatLng) -> LeafletPoint: return LeafletPoint(lat=latlng.lat, lng=latlng.lng) @classmethod def poly_to_leaflet(cls, poly: Polygon, theater: ConflictTheater) -> LeafletPoly: if poly.is_empty: return [] return [ cls.latlng_to_leaflet(Point(x, y, theater.terrain).latlng()) for x, y in poly.exterior.coords ] @classmethod def polys_to_leaflet( cls, poly: Union[Polygon, MultiPolygon], theater: ConflictTheater ) -> list[LeafletPoly]: if isinstance(poly, MultiPolygon): polys = poly.geoms else: polys = [poly] return [cls.poly_to_leaflet(poly, theater) for poly in polys] @staticmethod def line_to_leaflet(line: LineString, theater: ConflictTheater) -> list[LatLng]: return [Point(x, y, theater.terrain).latlng() for x, y in line.coords] @classmethod def lines_to_leaflet( cls, line_string: MultiLineString | LineString, theater: ConflictTheater ) -> list[list[LatLng]]: if isinstance(line_string, MultiLineString): lines = line_string.geoms else: lines = [line_string] return [cls.line_to_leaflet(line, theater) for line in lines]