from __future__ import annotations from dataclasses import dataclass from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.data.doctrine import Doctrine from game.transfers import Convoy from gen.flights.flight import FlightType @dataclass class PlanConvoyInterdiction(PackagePlanningTask[Convoy]): def preconditions_met(self, state: TheaterState) -> bool: if self.target not in state.enemy_convoys: return False if not self.target_area_preconditions_met(state): return False return super().preconditions_met(state) def apply_effects(self, state: TheaterState) -> None: state.enemy_convoys.remove(self.target) def propose_flights(self) -> None: self.propose_flight(FlightType.BAI, 2) self.propose_common_escorts()