from itertools import zip_longest from dcs.terrain import Terrain from game import db from gen.armor import * from gen.aircraft import * from gen.aaa import * from gen.shipgen import * from gen.triggergen import * from gen.airsupportgen import * from gen.visualgen import * from gen.conflictgen import Conflict from .operation import Operation MAX_DISTANCE_BETWEEN_GROUPS = 12000 class FrontlineAttackOperation(Operation): attackers = None # type: db.ArmorDict strikegroup = None # type: db.PlaneDict target = None # type: db.ArmorDict def setup(self, target: db.ArmorDict, attackers: db.ArmorDict, strikegroup: db.PlaneDict): self.strikegroup = strikegroup self.target = target self.attackers = attackers def prepare(self, terrain: Terrain, is_quick: bool): super(FrontlineAttackOperation, self).prepare(terrain, is_quick) if self.defender_name == self.game.player: self.attackers_starting_position = None self.defenders_starting_position = None conflict = Conflict.frontline_cas_conflict( attacker=self.mission.country(self.attacker_name), defender=self.mission.country(self.defender_name), from_cp=self.from_cp, to_cp=self.to_cp, theater=self.game.theater ) self.initialize(mission=self.mission, conflict=conflict) def generate(self): self.armorgen.generate_vec(self.attackers, self.target) self.airgen.generate_cas_strikegroup(self.strikegroup, clients=self.attacker_clients, at=self.attackers_starting_position) super(FrontlineAttackOperation, self).generate()