import logging from game import db from .conflictgen import * from .naming import * from dcs.mission import * class BriefingGenerator: freqs = None # type: typing.List[typing.Tuple[str, str]] title = "" # type: str description = "" # type: str targets = None # type: typing.List[typing.Tuple[str, str]] waypoints = None # type: typing.List[str] def __init__(self, mission: Mission, conflict: Conflict, game): self.m = mission self.conflict = conflict self.game = game self.description = "" self.freqs = [] self.targets = [] self.waypoints = [] self.jtacs = [] def append_frequency(self, name: str, frequency: str): self.freqs.append((name, frequency)) def append_target(self, description: str, markpoint: str = None): self.targets.append((description, markpoint)) def append_waypoint(self, description: str): self.waypoints.append(description) def add_flight_description(self, flight): if flight.client_count <= 0: return flight_unit_name = db.unit_type_name(flight.unit_type) self.description += "-" * 50 + "\n" self.description += flight_unit_name + " x " + str(flight.count) + 2 * "\n" self.description += "#0 -- TAKEOFF : Take off from " + flight.from_cp.name + "\n" for i, wpt in enumerate(flight.points): self.description += "#" + str(1+i) + " -- " + wpt.name + " : " + wpt.description + "\n" self.description += "#" + str(len(flight.points) + 1) + " -- RTB\n\n" group = flight.group if group is not None: for i, nav_target in enumerate(group.nav_target_points): self.description += nav_target.text_comment + "\n" self.description += "\n" self.description += "-" * 50 + "\n" def add_ally_flight_description(self, flight): if flight.client_count == 0: flight_unit_name = db.unit_type_name(flight.unit_type) self.description += flight.flight_type.name + " " + flight_unit_name + " x " + str(flight.count) + ", departing in " + str(flight.scheduled_in) + " minutes \n" def generate(self): self.description = "" self.description += "DCS Liberation turn #" + str(self.game.turn) + "\n" self.description += "=" * 15 + "\n\n" self.generate_ongoing_war_text() self.description += "\n"*2 self.description += "Your flights:" + "\n" self.description += "=" * 15 + "\n\n" for planner in self.game.planners.values(): for flight in planner.flights: self.add_flight_description(flight) self.description += "\n"*2 self.description += "Planned ally flights:" + "\n" self.description += "=" * 15 + "\n" for planner in self.game.planners.values(): if planner.from_cp.captured and len(planner.flights) > 0: self.description += "\nFrom " + planner.from_cp.full_name + " \n" self.description += "-" * 50 + "\n\n" for flight in planner.flights: self.add_ally_flight_description(flight) if self.freqs: self.description += "\n\nComms Frequencies:\n" self.description += "=" * 15 + "\n" for name, freq in self.freqs: self.description += "{}: {}\n".format(name, freq) self.description += ("-" * 50) + "\n" for cp in self.game.theater.controlpoints: if cp.captured and cp.cptype in [ControlPointType.LHA_GROUP, ControlPointType.AIRCRAFT_CARRIER_GROUP]: self.description += cp.name + "\n" self.description += "RADIO : 127.5 Mhz AM\n" self.description += "TACAN : " self.description += str(cp.tacanN) if cp.tacanY: self.description += "Y" else: self.description += "X" self.description += " " + str(cp.tacanI) + "\n" if cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP and hasattr(cp, "icls"): self.description += "ICLS Channel : " + str(cp.icls) + "\n" self.description += "-" * 50 + "\n" self.description += "JTACS [F-10 Menu] : \n" self.description += "===================\n\n" for jtac in self.game.jtacs: self.description += str(jtac[0]) + " -- Code : " + str(jtac[1]) + "\n" self.m.set_description_text(self.description) self.m.add_picture_blue(os.path.abspath("./resources/ui/splash_screen.png")) def generate_ongoing_war_text(self): self.description += "Current situation:\n" self.description += "=" * 15 + "\n\n" conflict_number = 0 for c in self.game.theater.conflicts(): conflict_number = conflict_number + 1 if c[0].captured: player_base = c[0] enemy_base = c[1] else: player_base = c[1] enemy_base = c[0] has_numerical_superiority = player_base.base.total_armor > enemy_base.base.total_armor self.description += self.__random_frontline_sentence(player_base.name, enemy_base.name) if enemy_base.id in player_base.stances.keys(): stance = player_base.stances[enemy_base.id] if player_base.base.total_armor == 0: self.description += "We do not have a single vehicle available to hold our position, the situation is critical, and we will lose ground inevitably.\n" elif enemy_base.base.total_armor == 0: self.description += "The enemy forces have been crushed, we will be able to make significant progress toward " + enemy_base.name + ". \n" if stance == CombatStance.AGGRESSIVE: if has_numerical_superiority: self.description += "On this location, our ground forces will try to make progress against the enemy" self.description += ". As the enemy is outnumbered, our forces should have no issue making progress.\n" elif has_numerical_superiority: self.description += "On this location, our ground forces will try an audacious assault against enemies in superior numbers. The operation is risky, and the enemy might counter attack.\n" elif stance == CombatStance.ELIMINATION: if has_numerical_superiority: self.description += "On this location, our ground forces will focus on the destruction of enemy assets, before attempting to make progress toward " + enemy_base.name + ". " self.description += "The enemy is already outnumbered, and this maneuver might draw a final blow to their forces.\n" elif has_numerical_superiority: self.description += "On this location, our ground forces will try an audacious assault against enemies in superior numbers. The operation is risky, and the enemy might counter attack.\n" elif stance == CombatStance.BREAKTHROUGH: if has_numerical_superiority: self.description += "On this location, our ground forces will focus on progression toward " + enemy_base.name + ".\n" elif has_numerical_superiority: self.description += "On this location, our ground forces have been ordered to rush toward " + enemy_base.name + ". Wish them luck... We are also expecting a counter attack.\n" elif stance in [CombatStance.DEFENSIVE, CombatStance.AMBUSH]: if has_numerical_superiority: self.description += "On this location, our ground forces will hold position. We are not expecting an enemy assault.\n" elif has_numerical_superiority: self.description += "On this location, our ground forces have been ordered to hold still, and defend against enemy attacks. An enemy assault might be iminent.\n" if conflict_number == 0: self.description += "There are currently no fights on the ground.\n" self.description += "\n\n" def __random_frontline_sentence(self, player_base_name, enemy_base_name): templates = [ "There are combats between {} and {}. ", "The war on the ground is still going on between {} an {}. ", "Our ground forces in {} are opposed to enemy forces based in {}. ", "Our forces from {} are fighting enemies based in {}. ", "There is an active frontline between {} and {}. ", ] return random.choice(templates).format(player_base_name, enemy_base_name)