from collections import Iterator from game.commander.tasks.primitive.strike import PlanStrike from game.commander.theaterstate import TheaterState from game.htn import CompoundTask, Method class AttackBuildings(CompoundTask[TheaterState]): def each_valid_method(self, state: TheaterState) -> Iterator[Method[TheaterState]]: for garrison in state.strike_targets: yield [PlanStrike(garrison)]