from __future__ import annotations from dataclasses import dataclass from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.data.doctrine import Doctrine from game.theater import ControlPoint from gen.flights.flight import FlightType @dataclass class PlanBarcap(PackagePlanningTask[ControlPoint]): def preconditions_met(self, state: TheaterState) -> bool: if not super().preconditions_met(state): return False return state.barcaps_needed[self.target] > 0 def apply_effects(self, state: TheaterState) -> None: state.barcaps_needed[self.target] -= 1 def propose_flights(self, doctrine: Doctrine) -> None: self.propose_flight(FlightType.BARCAP, 2, doctrine.mission_ranges.cap)