import logging from typing import Type from PySide2 import QtCore from PySide2.QtCore import Qt from PySide2.QtGui import QIcon, QMovie, QPixmap from PySide2.QtWidgets import ( QDialog, QGridLayout, QGroupBox, QHBoxLayout, QLabel, QMessageBox, QPushButton, QTextBrowser, QFrame, ) from jinja2 import Environment, FileSystemLoader, select_autoescape from dcs.unittype import UnitType, FlyingType, VehicleType import dcs from qt_ui.uiconstants import AIRCRAFT_BANNERS, VEHICLE_BANNERS from game.game import Game from game import db import gen.flights.ai_flight_planner_db from gen.flights.flight import FlightType class QUnitInfoWindow(QDialog): def __init__(self, game: Game, unit_type: Type[UnitType]) -> None: super(QUnitInfoWindow, self).__init__() self.setModal(True) self.game = game self.unit_type = unit_type self.setWindowTitle( f"Unit Info: {db.unit_get_expanded_info(self.game.player_country, self.unit_type, 'name')}" ) self.setWindowIcon(QIcon("./resources/icon.png")) self.setMinimumHeight(570) self.setMaximumWidth(640) self.setWindowFlags(Qt.WindowStaysOnTopHint) self.initUi() def initUi(self): self.layout = QGridLayout() header = QLabel(self) header.setGeometry(0, 0, 720, 360) pixmap = None if ( dcs.planes.plane_map.get(self.unit_type.id) is not None or dcs.helicopters.helicopter_map.get(self.unit_type.id) is not None ): pixmap = AIRCRAFT_BANNERS.get(self.unit_type.id) elif dcs.vehicles.vehicle_map.get(self.unit_type.id) is not None: pixmap = VEHICLE_BANNERS.get(self.unit_type.id) if pixmap is None: pixmap = AIRCRAFT_BANNERS.get("Missing") header.setPixmap(pixmap.scaled(header.width(), header.height())) self.layout.addWidget(header, 0, 0) self.gridLayout = QGridLayout() # Build the topmost details grid. self.details_grid = QFrame() self.details_grid_layout = QGridLayout() self.details_grid_layout.setMargin(0) self.name_box = QLabel( f"Name: {db.unit_get_expanded_info(self.game.player_country, self.unit_type, 'manufacturer')} {db.unit_get_expanded_info(self.game.player_country, self.unit_type, 'name')}" ) self.name_box.setProperty("style", "info-element") self.country_box = QLabel( f"Country of Origin: {db.unit_get_expanded_info(self.game.player_country, self.unit_type, 'country-of-origin')}" ) self.country_box.setProperty("style", "info-element") self.role_box = QLabel( f"Role: {db.unit_get_expanded_info(self.game.player_country, self.unit_type, 'role')}" ) self.role_box.setProperty("style", "info-element") self.year_box = QLabel( f"Variant Introduction: {db.unit_get_expanded_info(self.game.player_country, self.unit_type, 'year-of-variant-introduction')}" ) self.year_box.setProperty("style", "info-element") self.details_grid_layout.addWidget(self.name_box, 0, 0) self.details_grid_layout.addWidget(self.country_box, 0, 1) self.details_grid_layout.addWidget(self.role_box, 1, 0) self.details_grid_layout.addWidget(self.year_box, 1, 1) self.details_grid.setLayout(self.details_grid_layout) self.gridLayout.addWidget(self.details_grid, 1, 0) # If it's an aircraft, include the task list. if ( dcs.planes.plane_map.get(self.unit_type.id) is not None or dcs.helicopters.helicopter_map.get(self.unit_type.id) is not None ): self.tasks_box = QLabel( f"In-Game Tasks: {self.generateAircraftTasks()}" ) self.tasks_box.setProperty("style", "info-element") self.gridLayout.addWidget(self.tasks_box, 2, 0) # Finally, add the description box. self.details_text = QTextBrowser() self.details_text.setProperty("style", "info-desc") self.details_text.setText( db.unit_get_expanded_info(self.game.player_country, self.unit_type, "text") ) self.gridLayout.addWidget(self.details_text, 3, 0) self.layout.addLayout(self.gridLayout, 1, 0) self.setLayout(self.layout) def generateAircraftTasks(self) -> str: aircraft_tasks = "" if self.unit_type in gen.flights.ai_flight_planner_db.CAP_CAPABLE: aircraft_tasks = ( aircraft_tasks + f"{FlightType.BARCAP}, {FlightType.ESCORT}, {FlightType.INTERCEPTION}, {FlightType.SWEEP}, {FlightType.TARCAP}, " ) if self.unit_type in gen.flights.ai_flight_planner_db.CAS_CAPABLE: aircraft_tasks = ( aircraft_tasks + f"{FlightType.CAS}, {FlightType.BAI}, {FlightType.OCA_AIRCRAFT}, " ) if self.unit_type in gen.flights.ai_flight_planner_db.SEAD_CAPABLE: aircraft_tasks = aircraft_tasks + f"{FlightType.SEAD}, " if self.unit_type in gen.flights.ai_flight_planner_db.DEAD_CAPABLE: aircraft_tasks = aircraft_tasks + f"{FlightType.DEAD}, " if self.unit_type in gen.flights.ai_flight_planner_db.ANTISHIP_CAPABLE: aircraft_tasks = aircraft_tasks + f"{FlightType.ANTISHIP}, " if self.unit_type in gen.flights.ai_flight_planner_db.RUNWAY_ATTACK_CAPABLE: aircraft_tasks = aircraft_tasks + f"{FlightType.OCA_RUNWAY}, " if self.unit_type in gen.flights.ai_flight_planner_db.STRIKE_CAPABLE: aircraft_tasks = aircraft_tasks + f"{FlightType.STRIKE}, " if self.unit_type in gen.flights.ai_flight_planner_db.REFUELING_CAPABALE: aircraft_tasks = aircraft_tasks + f"{FlightType.REFUELING}, " return aircraft_tasks[:-2]