import random from gen.sam.group_generator import GroupGenerator class LHAGroupGenerator(GroupGenerator): def __init__(self, game, ground_object, faction): super(LHAGroupGenerator, self).__init__(game, ground_object) self.faction = faction def generate(self): # Add carrier if len(self.faction.helicopter_carrier) > 0: carrier_type = random.choice(self.faction.helicopter_carrier) self.add_unit(carrier_type, "LHA", self.position.x, self.position.y, self.heading) else: return # Add destroyers escort if len(self.faction.destroyers) > 0: dd_type = random.choice(self.faction.destroyers) self.add_unit(dd_type, "DD1", self.position.x + 1250, self.position.y + 1450, self.heading) self.add_unit(dd_type, "DD2", self.position.x + 1250, self.position.y - 1450, self.heading) self.get_generated_group().points[0].speed = 20