from PySide2.QtWidgets import ( QGridLayout, QGroupBox, QLabel, QSizePolicy, QVBoxLayout, ) from game import Game from game.data.weapons import Pylon from game.ato.flight import Flight from qt_ui.windows.mission.flight.payload.QPylonEditor import QPylonEditor class QLoadoutEditor(QGroupBox): def __init__(self, flight: Flight, game: Game) -> None: super().__init__("Use custom loadout") self.flight = flight self.game = game self.setCheckable(True) self.setChecked(flight.loadout.is_custom) vbox = QVBoxLayout(self) layout = QGridLayout(self) for i, pylon in enumerate(Pylon.iter_pylons(self.flight.unit_type)): label = QLabel(f"{pylon.number}") label.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed)) layout.addWidget(label, i, 0) layout.addWidget(QPylonEditor(game, flight, pylon), i, 1) vbox.addLayout(layout) vbox.addStretch() self.setLayout(vbox) for i in self.findChildren(QPylonEditor): i.set_from(self.flight.loadout) def reset_pylons(self) -> None: self.flight.use_custom_loadout = self.isChecked() if not self.isChecked(): for i in self.findChildren(QPylonEditor): i.set_from(self.flight.loadout)