from dcs.terrain import nevada from dcs import mapping from .landmap import * from .conflicttheater import * from .base import * class NevadaTheater(ConflictTheater): terrain = dcs.terrain.Nevada() overview_image = "nevada.gif" reference_points = {(nevada.Mina_Airport_3Q0.position.x, nevada.Mina_Airport_3Q0.position.y): (45*2, -360*2), (nevada.Laughlin_Airport.position.x, nevada.Laughlin_Airport.position.y): (440*2, 80*2), } landmap = load_landmap("resources\\nev_landmap.p") daytime_map = { "dawn": (4, 6), "day": (6, 17), "dusk": (17, 18), "night": (0, 5), } tonopah = ControlPoint.from_airport(nevada.Tonopah_Airport, LAND, SIZE_SMALL, IMPORTANCE_LOW) tonopah_test_range = ControlPoint.from_airport(nevada.Tonopah_Test_Range_Airfield, LAND, SIZE_SMALL, IMPORTANCE_LOW) lincoln_conty = ControlPoint.from_airport(nevada.Lincoln_County, LAND, SIZE_SMALL, 1.2) pahute_mesa = ControlPoint.from_airport(nevada.Pahute_Mesa_Airstrip, LAND, SIZE_SMALL, 1.1) groom_lake = ControlPoint.from_airport(nevada.Groom_Lake_AFB, LAND, SIZE_REGULAR, IMPORTANCE_HIGH) mesquite = ControlPoint.from_airport(nevada.Mesquite, LAND, SIZE_REGULAR, 1.3) beatty = ControlPoint.from_airport(nevada.Beatty_Airport, LAND, SIZE_REGULAR, 1.1) creech = ControlPoint.from_airport(nevada.Creech_AFB, LAND, SIZE_BIG, IMPORTANCE_HIGH) las_vegas = ControlPoint.from_airport(nevada.North_Las_Vegas, LAND, SIZE_LARGE, IMPORTANCE_HIGH) jean = ControlPoint.from_airport(nevada.Jean_Airport, LAND, SIZE_REGULAR, 1.2) laughlin = ControlPoint.from_airport(nevada.Laughlin_Airport, LAND, SIZE_LARGE, IMPORTANCE_HIGH) def __init__(self): super(NevadaTheater, self).__init__() self.add_controlpoint(self.tonopah, connected_to=[self.tonopah_test_range, self.lincoln_conty]) self.add_controlpoint(self.tonopah_test_range, connected_to=[self.tonopah, self.lincoln_conty, self.groom_lake, self.pahute_mesa]) self.add_controlpoint(self.lincoln_conty, connected_to=[self.tonopah_test_range, self.mesquite]) self.add_controlpoint(self.groom_lake, connected_to=[self.pahute_mesa, self.lincoln_conty, self.mesquite]) self.add_controlpoint(self.pahute_mesa, connected_to=[self.groom_lake, self.tonopah_test_range, self.beatty, self.creech]) self.add_controlpoint(self.mesquite, connected_to=[self.lincoln_conty, self.groom_lake, self.creech, self.las_vegas]) self.add_controlpoint(self.beatty, connected_to=[self.pahute_mesa, self.creech]) self.add_controlpoint(self.creech, connected_to=[self.beatty, self.mesquite, self.pahute_mesa, self.las_vegas]) self.add_controlpoint(self.las_vegas, connected_to=[self.mesquite, self.creech, self.jean, self.laughlin]) self.add_controlpoint(self.jean, connected_to=[self.laughlin, self.las_vegas]) self.add_controlpoint(self.laughlin, connected_to=[self.jean, self.las_vegas]) self.tonopah.captured = True