import datetime import logging from PySide2.QtCore import Qt from PySide2.QtWidgets import QLabel, QHBoxLayout, QGroupBox, QVBoxLayout, QFrame, QSizePolicy, QStyle, QPushButton, QGridLayout from PySide2.QtGui import QFont from game.weather import Conditions, TimeOfDay, Weather from game.utils import meter_to_nm from dcs.weather import Weather as PydcsWeather from qt_ui.windows.weather.QWeatherInfoWindow import QWeatherInfoWindow import qt_ui.uiconstants as CONST class QTimeTurnWidget(QGroupBox): """ UI Component to display current turn and time info """ def __init__(self): super(QTimeTurnWidget, self).__init__("Turn") self.setStyleSheet('padding: 0px; margin-left: 5px; margin-right: 0px; margin-top: 1ex; margin-bottom: 5px; border-right: 0px') self.icons = { TimeOfDay.Dawn: CONST.ICONS["Dawn"], TimeOfDay.Day: CONST.ICONS["Day"], TimeOfDay.Dusk: CONST.ICONS["Dusk"], TimeOfDay.Night: CONST.ICONS["Night"], } # self.setProperty('style', 'conditions__widget--turn') self.layout = QHBoxLayout() self.setLayout(self.layout) self.daytime_icon = QLabel() self.daytime_icon.setPixmap(self.icons[TimeOfDay.Dawn]) self.layout.addWidget(self.daytime_icon) self.time_column = QVBoxLayout() self.layout.addLayout(self.time_column) self.date_display = QLabel() self.time_column.addWidget(self.date_display) self.time_display = QLabel() self.time_column.addWidget(self.time_display) def setCurrentTurn(self, turn: int, conditions: Conditions) -> None: """Sets the turn information display. :arg turn Current turn number. :arg conditions Current time and weather conditions. """ self.daytime_icon.setPixmap(self.icons[conditions.time_of_day]) self.date_display.setText(conditions.start_time.strftime("%d %b %Y")) self.time_display.setText( conditions.start_time.strftime("%H:%M:%S Local")) self.setTitle("Turn " + str(turn + 1)) class QWeatherWidget(QGroupBox): """ UI Component to display current weather forecast """ turn = None conditions = None def __init__(self): super(QWeatherWidget, self).__init__("") self.setProperty('style', 'QWeatherWidget') self.conditions = None self.icons = { TimeOfDay.Dawn: CONST.ICONS["Dawn"], TimeOfDay.Day: CONST.ICONS["Day"], TimeOfDay.Dusk: CONST.ICONS["Dusk"], TimeOfDay.Night: CONST.ICONS["Night"], } self.layout = QHBoxLayout() self.setLayout(self.layout) self.weather_icon = QLabel() self.weather_icon.setPixmap(self.icons[TimeOfDay.Dawn]) self.layout.addWidget(self.weather_icon) self.textLayout = QVBoxLayout() self.layout.addLayout(self.textLayout) self.forecastClouds = QLabel('') self.forecastClouds.setProperty('style', 'text-sm') self.textLayout.addWidget(self.forecastClouds) self.forecastRain = QLabel('') self.forecastRain.setProperty('style', 'text-sm') self.textLayout.addWidget(self.forecastRain) self.forecastFog = QLabel('') self.forecastFog.setProperty('style', 'text-sm') self.textLayout.addWidget(self.forecastFog) self.details = QPushButton("Weather") self.details.setProperty("style", "btn-primary") self.details.setDisabled(True) self.details.clicked.connect(self.openDetailWindow) self.layout.addWidget(self.details) def openDetailWindow(self): self.subwindow = QWeatherInfoWindow(self.turn, self.conditions) self.subwindow.show() def setCurrentTurn(self, turn: int, conditions: Conditions) -> None: """Sets the turn information display. :arg conditions Current time and weather conditions. """ self.turn self.conditions = conditions if not conditions: self.details.setDisabled(True) else: self.details.setDisabled(False) self.updateForecast() def updateForecast(self): """ Updates the Forecast Text based on turn conditions """ cloudDensity = self.conditions.weather.clouds.density or 0 precipitation = self.conditions.weather.clouds.precipitation or None fog = self.conditions.weather.fog or None icon = [] is_night = self.conditions.time_of_day == TimeOfDay.Night time = 'night' if is_night else 'day' if cloudDensity <= 0: self.forecastClouds.setText('Sunny') icon = [time, 'clear'] if cloudDensity > 0 and cloudDensity < 3: self.forecastClouds.setText('Partly Cloudy') icon = [time, 'partly-cloudy'] if cloudDensity >= 3 and cloudDensity < 5: self.forecastClouds.setText('Mostly Cloudy') icon = [time, 'partly-cloudy'] if cloudDensity >= 5: self.forecastClouds.setText('Totally Cloudy') icon = [time, 'partly-cloudy'] if precipitation == PydcsWeather.Preceptions.Rain: self.forecastRain.setText('Rain') icon = [time, 'rain'] elif precipitation == PydcsWeather.Preceptions.Thunderstorm: self.forecastRain.setText('Thunderstorm') icon = [time, 'thunderstorm'] else: self.forecastRain.setText('No Rain') if not fog: self.forecastFog.setText('No fog') else: visvibilityNm = round(meter_to_nm(fog.visibility), 1) self.forecastFog.setText('Fog vis: {}nm'.format(visvibilityNm)) icon = [time, ('cloudy' if cloudDensity > 1 else None), 'fog'] icon_key = "Weather_{}".format('-'.join(filter(None.__ne__, icon))) icon = CONST.ICONS.get(icon_key) or CONST.ICONS['Weather_night-partly-cloudy'] self.weather_icon.setPixmap(icon) def updateDetailsBtn(self): if not self.conditions: self.details.setEnable(False) else: self.details.setEnable(True) class QConditionsWidget(QFrame): def __init__(self): super(QConditionsWidget, self).__init__() self.setProperty('style', 'QConditionsWidget') self.layout = QGridLayout() self.layout.setContentsMargins(0, 0, 0, 0) self.layout.setHorizontalSpacing(0) self.layout.setVerticalSpacing(0) self.setLayout(self.layout) self.time_turn_widget = QTimeTurnWidget() self.time_turn_widget.setStyleSheet('QGroupBox { margin-right: 0px; border-right: 0px; }') self.layout.addWidget(self.time_turn_widget, 0, 0) self.weather_widget = QWeatherWidget() self.weather_widget.setStyleSheet('QGroupBox { margin-top: 5px; margin-left: 0px; }') self.layout.addWidget(self.weather_widget, 0, 1) def setCurrentTurn(self, turn: int, conditions: Conditions) -> None: self.time_turn_widget.setCurrentTurn(turn, conditions) self.weather_widget.setCurrentTurn(turn, conditions)