from __future__ import annotations from PySide6.QtCore import Qt from PySide6.QtGui import QIcon from PySide6.QtWidgets import QDialog, QFrame, QGridLayout, QLabel, QTextBrowser import game.ato.ai_flight_planner_db from game.ato.flighttype import FlightType from game.dcs.aircrafttype import AircraftType from game.dcs.groundunittype import GroundUnitType from game.dcs.unittype import UnitType from game.game import Game from qt_ui.uiconstants import AIRCRAFT_BANNERS, VEHICLE_BANNERS class QUnitInfoWindow(QDialog): def __init__(self, game: Game, unit_type: UnitType) -> None: super().__init__() self.setModal(True) self.game = game self.unit_type = unit_type self.name = unit_type.name self.setWindowTitle(f"Unit Info: {self.name}") self.setWindowIcon(QIcon("./resources/icon.png")) self.setMinimumHeight(570) self.setMaximumWidth(640) self.setWindowFlags(Qt.WindowStaysOnTopHint) self.layout = QGridLayout() header = QLabel(self) header.setGeometry(0, 0, 720, 360) pixmap = None if isinstance(self.unit_type, AircraftType): pixmap = AIRCRAFT_BANNERS.get(self.unit_type.dcs_id) elif isinstance(self.unit_type, GroundUnitType): pixmap = VEHICLE_BANNERS.get(self.unit_type.dcs_id) if pixmap is None: pixmap = AIRCRAFT_BANNERS.get("Missing") header.setPixmap(pixmap.scaled(header.width(), header.height())) self.layout.addWidget(header, 0, 0) self.gridLayout = QGridLayout() # Build the topmost details grid. self.details_grid = QFrame() self.details_grid_layout = QGridLayout() self.details_grid_layout.setContentsMargins(0, 0, 0, 0) self.name_box = QLabel( f"Name: {unit_type.manufacturer} {unit_type.name}" ) self.name_box.setProperty("style", "info-element") self.country_box = QLabel( f"Country of Origin: {unit_type.country_of_origin}" ) self.country_box.setProperty("style", "info-element") self.role_box = QLabel(f"Role: {unit_type.role}") self.role_box.setProperty("style", "info-element") self.year_box = QLabel( f"Variant Introduction: {unit_type.year_introduced}" ) self.year_box.setProperty("style", "info-element") self.details_grid_layout.addWidget(self.name_box, 0, 0) self.details_grid_layout.addWidget(self.country_box, 0, 1) self.details_grid_layout.addWidget(self.role_box, 1, 0) self.details_grid_layout.addWidget(self.year_box, 1, 1) self.details_grid.setLayout(self.details_grid_layout) self.gridLayout.addWidget(self.details_grid, 1, 0) # If it's an aircraft, include the task list. if isinstance(unit_type, AircraftType): self.tasks_box = QLabel( f"In-Game Tasks: {self.generateAircraftTasks()}" ) self.tasks_box.setProperty("style", "info-element") self.gridLayout.addWidget(self.tasks_box, 2, 0) # Finally, add the description box. self.details_text = QTextBrowser() self.details_text.setProperty("style", "info-desc") self.details_text.setText(unit_type.description) self.details_text.setOpenExternalLinks( True ) # in aircrafttype.py and groundunittype.py, for the descriptions, if No Data. including a google search link self.gridLayout.addWidget(self.details_text, 3, 0) self.layout.addLayout(self.gridLayout, 1, 0) self.setLayout(self.layout) def generateAircraftTasks(self) -> str: aircraft_tasks = "" unit_type = self.unit_type.dcs_unit_type if unit_type in game.ato.ai_flight_planner_db.CAP_CAPABLE: aircraft_tasks = ( aircraft_tasks + f"{FlightType.BARCAP}, {FlightType.ESCORT}, {FlightType.INTERCEPTION}, {FlightType.SWEEP}, {FlightType.TARCAP}, " ) if unit_type in game.ato.ai_flight_planner_db.CAS_CAPABLE: aircraft_tasks = ( aircraft_tasks + f"{FlightType.CAS}, {FlightType.BAI}, {FlightType.OCA_AIRCRAFT}, " ) if unit_type in game.ato.ai_flight_planner_db.SEAD_CAPABLE: aircraft_tasks = aircraft_tasks + f"{FlightType.SEAD}, " if unit_type in game.ato.ai_flight_planner_db.DEAD_CAPABLE: aircraft_tasks = aircraft_tasks + f"{FlightType.DEAD}, " if unit_type in game.ato.ai_flight_planner_db.ANTISHIP_CAPABLE: aircraft_tasks = aircraft_tasks + f"{FlightType.ANTISHIP}, " if unit_type in game.ato.ai_flight_planner_db.RUNWAY_ATTACK_CAPABLE: aircraft_tasks = aircraft_tasks + f"{FlightType.OCA_RUNWAY}, " if unit_type in game.ato.ai_flight_planner_db.STRIKE_CAPABLE: aircraft_tasks = aircraft_tasks + f"{FlightType.STRIKE}, " if unit_type in game.ato.ai_flight_planner_db.REFUELING_CAPABALE: aircraft_tasks = aircraft_tasks + f"{FlightType.REFUELING}, " return aircraft_tasks[:-2]