from __future__ import annotations from datetime import datetime from typing import Any, Iterable, Union from dcs import Mission from dcs.planes import AJS37, F_14B, JF_17 from dcs.point import MovingPoint, PointAction from dcs.unitgroup import FlyingGroup from game.ato import Flight, FlightWaypoint from game.ato.flightwaypointtype import FlightWaypointType from game.ato.traveltime import GroundSpeed from game.missiongenerator.missiondata import MissionData from game.theater import MissionTarget, TheaterUnit from game.unitmap import UnitMap TARGET_WAYPOINTS = ( FlightWaypointType.TARGET_GROUP_LOC, FlightWaypointType.TARGET_POINT, FlightWaypointType.TARGET_SHIP, ) class PydcsWaypointBuilder: def __init__( self, waypoint: FlightWaypoint, group: FlyingGroup[Any], flight: Flight, mission: Mission, now: datetime, mission_data: MissionData, unit_map: UnitMap, generated_waypoint_idx: int, ) -> None: self.waypoint = waypoint self.group = group self.package = flight.package self.flight = flight self.mission = mission self.now = now self.mission_data = mission_data self.unit_map = unit_map self.generated_waypoint_idx = generated_waypoint_idx def dcs_name_for_waypoint(self) -> str: return self.waypoint.name def build(self) -> MovingPoint: waypoint = self.group.add_waypoint( self.waypoint.position, self.waypoint.alt.meters, # The speed we pass will be overridden for most waypoints because we'll set # a TOT and leave the speed up to the AI, but for the few types of waypoints # that don't have TOTs (e.g. nav points), we set a reasonable cruise speed # to pydcs doesn't assign the default of 600kph ground speed (which is very # slow at most altitudes). # # Calling GroundSpeed.for_flight isn't really a correct fix here. We ought # to be using FlightPlan.speed_between_waypoints, but the way the waypoint # builder is called makes it difficult to track the previous waypoint. This # is probably good enough for a stop gap, and most of the flight planning # code is hopefully being rewritten soon anyway. # # https://github.com/dcs-liberation/dcs_liberation/issues/3113 speed=GroundSpeed.for_flight(self.flight, self.waypoint.alt).kph, name=self.dcs_name_for_waypoint(), ) if self.waypoint.flyover: waypoint.action = PointAction.FlyOverPoint # It seems we need to leave waypoint.type exactly as it is even # though it's set to "Turning Point". If I set this to "Fly Over # Point" and then save the mission in the ME DCS resets it. if self.flight.client_count > 0: # Set Altitute to 0 AGL for player flights so that they can slave target pods or weapons to the waypoint waypoint.alt = 0 waypoint.alt_type = "RADIO" waypoint.alt_type = self.waypoint.alt_type tot = self.flight.flight_plan.tot_for_waypoint(self.waypoint) if tot is not None: self.set_waypoint_tot(waypoint, tot) self.add_tasks(waypoint) return waypoint def add_tasks(self, waypoint: MovingPoint) -> None: pass def set_waypoint_tot(self, waypoint: MovingPoint, tot: datetime) -> None: self.waypoint.tot = tot if not self._viggen_client_tot(): waypoint.ETA = int((tot - self.now).total_seconds()) waypoint.ETA_locked = True waypoint.speed_locked = False def _viggen_client_tot(self) -> bool: """Viggen player aircraft consider any waypoint with a TOT set to be a target ("M") waypoint. If the flight is a player controlled Viggen flight, no TOT should be set on any waypoint except actual target waypoints. """ if ( self.flight.client_count > 0 and self.flight.unit_type.dcs_unit_type == AJS37 ) and (self.waypoint.waypoint_type not in TARGET_WAYPOINTS): return True else: return False def register_special_waypoints( self, targets: Iterable[Union[MissionTarget, TheaterUnit]] ) -> None: """Create special target waypoints for various aircraft""" for i, t in enumerate(targets): if self.group.units[0].unit_type == JF_17 and i < 4: self.group.add_nav_target_point(t.position, "PP" + str(i + 1)) if self.group.units[0].unit_type == F_14B and i == 0: self.group.add_nav_target_point(t.position, "ST")