import os from tkinter import * from tkinter.ttk import * from ui.window import * from game.game import * from gen.conflictgen import Conflict from theater.conflicttheater import * class OverviewCanvas: mainmenu = None # type: ui.mainmenu.MainMenu def __init__(self, frame: Frame, parent, game: Game): self.parent = parent self.game = game self.image = PhotoImage(file=os.path.join("resources", game.theater.overview_image)) self.canvas = Canvas(frame, width=self.image.width(), height=self.image.height()) self.canvas.grid(column=0, row=0, sticky=NSEW) def transform_point(self, p: Point) -> (int, int): point_a = list(self.game.theater.reference_points.keys())[0] point_a_img = self.game.theater.reference_points[point_a] point_b = list(self.game.theater.reference_points.keys())[1] point_b_img = self.game.theater.reference_points[point_b] x_dist = point_a_img[0] - point_b_img[0] lon_dist = point_a[1] - point_b[1] y_dist = point_a_img[1] - point_b_img[1] lat_dist = point_b[0] - point_a[0] x_scale = float(x_dist) / float(lon_dist) y_scale = float(y_dist) / float(lat_dist) # --- x_offset = p.x - point_a[0] y_offset = p.y - point_a[1] return point_b_img[1] + y_offset * y_scale, point_a_img[0] - x_offset * x_scale def create_cp_title(self, coords, cp: ControlPoint): title = cp.name font = ("Helvetica", 10) id = self.canvas.create_text(coords[0]+1, coords[1]+1, text=title, fill='white', font=font) self.canvas.tag_bind(id, "", self.display(cp)) id = self.canvas.create_text(coords[0], coords[1], text=title, font=font) self.canvas.tag_bind(id, "", self.display(cp)) def _player_color(self): return self.game.player == "USA" and "blue" or "red" def _enemy_color(self): return self.game.player == "USA" and "red" or "blue" def update(self): self.canvas.delete(ALL) self.canvas.create_image((self.image.width()/2, self.image.height()/2), image=self.image) for cp in self.game.theater.controlpoints: coords = self.transform_point(cp.position) for connected_cp in cp.connected_points: connected_coords = self.transform_point(connected_cp.position) if connected_cp.captured != cp.captured: color = self._enemy_color() elif connected_cp.captured and cp.captured: color = self._player_color() else: color = "black" self.canvas.create_line((coords[0], coords[1], connected_coords[0], connected_coords[1]), width=2, fill=color) if cp.captured and not connected_cp.captured and Conflict.has_frontline_between(cp, connected_cp): frontline_pos, heading, distance = Conflict.frontline_vector(cp, connected_cp, self.game.theater) start_coords, end_coords = self.transform_point(frontline_pos), self.transform_point(frontline_pos.point_from_heading(heading, distance)) self.canvas.create_line((*start_coords, *end_coords), width=2, fill=color) for cp in self.game.theater.controlpoints: coords = self.transform_point(cp.position) arc_size = 16 * math.pow(cp.importance, 1) extent = max(cp.base.strength * 180, 10) start = (180 - extent) / 2 if cp.captured: color = self._player_color() else: color = self._enemy_color() cp_id = self.canvas.create_arc((coords[0] - arc_size/2, coords[1] - arc_size/2), (coords[0]+arc_size/2, coords[1]+arc_size/2), fill=color, style=PIESLICE, start=start, extent=extent) """ #For debugging purposes for r in cp.radials: p = self.transform_point(cp.position.point_from_heading(r, 20000)) self.canvas.create_text(p[0], p[1], text="{}".format(r)) continue """ self.canvas.tag_bind(cp_id, "", self.display(cp)) self.create_cp_title((coords[0] + arc_size/4, coords[1] + arc_size/4), cp) units_title = "{}/{}/{}".format(cp.base.total_planes, cp.base.total_armor, cp.base.total_aa) self.canvas.create_text(coords[0], coords[1] - arc_size / 1.5, text=units_title, font=("Helvetica", 10)) def display(self, cp: ControlPoint): def action(_): return self.parent.go_cp(cp) return action