from __future__ import annotations from dataclasses import dataclass from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.theater import ControlPoint from game.ato.flighttype import FlightType @dataclass class PlanAirAssault(PackagePlanningTask[ControlPoint]): def preconditions_met(self, state: TheaterState) -> bool: if self.target not in state.air_assault_targets: return False if self.capture_blocked(state): # Do not task if there are enemy battle_positions blocking the capture return False if not self.target_area_preconditions_met(state): # Do not task if air defense is present in the target area return False return super().preconditions_met(state) def capture_blocked(self, state: TheaterState) -> bool: battle_positions = state.enemy_battle_positions[self.target] return len(battle_positions.blocking_capture) > 0 def apply_effects(self, state: TheaterState) -> None: state.air_assault_targets.remove(self.target) def propose_flights(self) -> None: self.propose_flight(FlightType.AIR_ASSAULT, 2) # TODO Validate this.. / is Heli escort possible? self.propose_flight(FlightType.TARCAP, 2)