import typing import pdb import dcs from random import randint import globals from .conflictgen import * from .naming import * from dcs.mission import * from dcs.vehicles import * from dcs.unitgroup import * from dcs.unittype import * from dcs.mapping import * from dcs.point import * from dcs.task import * DISTANCE_FACTOR = 4, 5 class AAConflictGenerator: def __init__(self, mission: Mission, conflict: Conflict): self.m = mission self.conflict = conflict def generate(self, units: typing.Dict[UnitType, int]): for type, count in units.items(): for _ in range(count): p = self.conflict.ground_defenders_location.random_point_within( self.conflict.size * DISTANCE_FACTOR[1], self.conflict.size * DISTANCE_FACTOR[0]) self.m.vehicle_group( country=self.conflict.defenders_side, name=namegen.next_ground_group_name(), _type=type, position=p, group_size=1)