from tkinter import * from tkinter.ttk import * from ui.window import * class ConfigurationMenu(Menu): def __init__(self, window: Window, parent, game: Game): super(ConfigurationMenu, self).__init__(window, parent, game) self.frame = window.right_pane self.player_skill_var = StringVar() self.player_skill_var.set(self.game.settings.player_skill) self.enemy_skill_var = StringVar() self.enemy_skill_var.set(self.game.settings.enemy_skill) self.takeoff_var = BooleanVar() self.takeoff_var.set(self.game.settings.only_player_takeoff) self.night_var = BooleanVar() self.night_var.set(self.game.settings.night_disabled) self.cold_start_var = BooleanVar() self.cold_start_var.set(self.game.settings.cold_start) def dismiss(self): self.game.settings.player_skill = self.player_skill_var.get() self.game.settings.enemy_skill = self.enemy_skill_var.get() self.game.settings.only_player_takeoff = self.takeoff_var.get() self.game.settings.night_disabled = self.night_var.get() self.game.settings.cold_start = self.cold_start_var.get() super(ConfigurationMenu, self).dismiss() def display(self): self.window.clear_right_pane() Label(self.frame, text="Player coalition skill").grid(row=0, column=0) Label(self.frame, text="Enemy coalition skill").grid(row=1, column=0) OptionMenu(self.frame, self.player_skill_var, "Average", "Good", "High", "Excellent").grid(row=0, column=1) OptionMenu(self.frame, self.enemy_skill_var, "Average", "Good", "High", "Excellent").grid(row=1, column=1) Label(self.frame, text="Aircraft cold start").grid(row=2, column=0) Label(self.frame, text="Takeoff only for player group").grid(row=3, column=0) Label(self.frame, text="Disable night missions").grid(row=4, column=0) Checkbutton(self.frame, variable=self.cold_start_var).grid(row=2, column=1) Checkbutton(self.frame, variable=self.takeoff_var).grid(row=3, column=1) Checkbutton(self.frame, variable=self.night_var).grid(row=4, column=1) Button(self.frame, text="Back", command=self.dismiss).grid(row=5, column=0, columnspan=1) Button(self.frame, text="Cheat +200m", command=self.cheat_money).grid(row=6, column=1) def cheat_money(self): self.game.budget += 200