import random from dcs.ships import LS_Samuel_Chase, LST_Mk_II from gen.sam.group_generator import GroupGenerator class WW2LSTGroupGenerator(GroupGenerator): def __init__(self, game, ground_object, faction): super(WW2LSTGroupGenerator, self).__init__(game, ground_object) self.faction = faction def generate(self): # Add LS Samuel Chase self.add_unit(LS_Samuel_Chase, "SamuelChase", self.position.x, self.position.y, self.heading) for i in range(random.randint(2, 4)): self.add_unit(LST_Mk_II, "LST" + str(i), self.position.x + i * random.randint(800, 1200), self.position.y, self.heading) self.get_generated_group().points[0].speed = 20