from PySide2.QtWidgets import QFrame, QGroupBox, QHBoxLayout, QPushButton import qt_ui.uiconstants as CONST from game import Game from game.event import CAP, CAS, FrontlineAttackEvent from qt_ui.widgets.QBudgetBox import QBudgetBox from qt_ui.widgets.QFactionsInfos import QFactionsInfos from qt_ui.widgets.QTurnCounter import QTurnCounter from qt_ui.windows.GameUpdateSignal import GameUpdateSignal from qt_ui.windows.settings.QSettingsWindow import QSettingsWindow from qt_ui.windows.stats.QStatsWindow import QStatsWindow from qt_ui.windows.QWaitingForMissionResultWindow import QWaitingForMissionResultWindow class QTopPanel(QFrame): def __init__(self, game: Game): super(QTopPanel, self).__init__() self.game = game self.setMaximumHeight(70) self.init_ui() GameUpdateSignal.get_instance().gameupdated.connect(self.setGame) GameUpdateSignal.get_instance().budgetupdated.connect(self.budget_update) def init_ui(self): self.turnCounter = QTurnCounter() self.budgetBox = QBudgetBox(self.game) self.passTurnButton = QPushButton("Pass Turn") self.passTurnButton.setIcon(CONST.ICONS["PassTurn"]) self.passTurnButton.setProperty("style", "btn-primary") self.passTurnButton.clicked.connect(self.passTurn) self.proceedButton = QPushButton("Take off") self.proceedButton.setIcon(CONST.ICONS["Proceed"]) self.proceedButton.setProperty("style", "start-button") self.proceedButton.clicked.connect(self.launch_mission) if self.game and self.game.turn == 0: self.proceedButton.setEnabled(False) self.factionsInfos = QFactionsInfos(self.game) self.settings = QPushButton("Settings") self.settings.setIcon(CONST.ICONS["Settings"]) self.settings.setProperty("style", "btn-primary") self.settings.clicked.connect(self.openSettings) self.statistics = QPushButton("Statistics") self.statistics.setIcon(CONST.ICONS["Statistics"]) self.statistics.setProperty("style", "btn-primary") self.statistics.clicked.connect(self.openStatisticsWindow) self.buttonBox = QGroupBox("Misc") self.buttonBoxLayout = QHBoxLayout() self.buttonBoxLayout.addWidget(self.settings) self.buttonBoxLayout.addWidget(self.statistics) self.buttonBox.setLayout(self.buttonBoxLayout) self.proceedBox = QGroupBox("Proceed") self.proceedBoxLayout = QHBoxLayout() self.proceedBoxLayout.addWidget(self.passTurnButton) self.proceedBoxLayout.addWidget(self.proceedButton) self.proceedBox.setLayout(self.proceedBoxLayout) self.layout = QHBoxLayout() self.layout.addWidget(self.factionsInfos) self.layout.addWidget(self.turnCounter) self.layout.addWidget(self.budgetBox) self.layout.addWidget(self.buttonBox) self.layout.addStretch(1) self.layout.addWidget(self.proceedBox) self.layout.setContentsMargins(0,0,0,0) self.setLayout(self.layout) def setGame(self, game:Game): self.game = game if game is not None: self.turnCounter.setCurrentTurn(self.game.turn, self.game.current_day) self.budgetBox.setGame(self.game) self.factionsInfos.setGame(self.game) if self.game and self.game.turn == 0: self.proceedButton.setEnabled(False) else: self.proceedButton.setEnabled(True) def openSettings(self): self.subwindow = QSettingsWindow(self.game) self.subwindow.show() def openStatisticsWindow(self): self.subwindow = QStatsWindow(self.game) self.subwindow.show() def passTurn(self): self.game.pass_turn(no_action=True) GameUpdateSignal.get_instance().updateGame(self.game) self.proceedButton.setEnabled(True) def launch_mission(self): """Finishes planning and waits for mission completion.""" # TODO: Refactor this nonsense. game_event = None for event in self.game.events: if isinstance(event, FrontlineAttackEvent) and event.is_player_attacking: game_event = event if game_event is None: game_event = FrontlineAttackEvent( self.game, self.game.theater.controlpoints[0], self.game.theater.controlpoints[0], self.game.theater.controlpoints[0].position, self.game.player_name, self.game.enemy_name) game_event.is_awacs_enabled = True game_event.ca_slots = 1 game_event.departure_cp = self.game.theater.controlpoints[0] game_event.player_attacking({CAS: {}, CAP: {}}) game_event.depart_from = self.game.theater.controlpoints[0] self.game.initiate_event(game_event) waiting = QWaitingForMissionResultWindow(game_event, self.game) waiting.show() def budget_update(self, game:Game): self.budgetBox.setGame(game)