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https://github.com/dcs-liberation/dcs_liberation.git
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An alternative to https://github.com/dcs-liberation/dcs_liberation/pull/2891 that I ended up liking much better (I had assumed some part of the UI would fail or at least look terrible with this approach, but it seems to work quite well). On by default now since it's far less frightening than the previous thing. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2735. (cherry picked from commit 24e72475b42f40930db77b2a015f23efed25ec29)
81 lines
2.7 KiB
Python
81 lines
2.7 KiB
Python
from __future__ import annotations
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import json
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from datetime import timedelta
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from pathlib import Path
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from typing import Optional, TYPE_CHECKING
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from game.debriefing import Debriefing
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from game.missiongenerator import MissionGenerator
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from game.unitmap import UnitMap
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from .aircraftsimulation import AircraftSimulation
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from .missionresultsprocessor import MissionResultsProcessor
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from ..profiling import logged_duration
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if TYPE_CHECKING:
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from game import Game
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from .gameupdateevents import GameUpdateEvents
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TICK = timedelta(seconds=1)
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class SimulationAlreadyCompletedError(RuntimeError):
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def __init__(self) -> None:
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super().__init__("Simulation already completed")
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class MissionSimulation:
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def __init__(self, game: Game) -> None:
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self.game = game
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self.unit_map: Optional[UnitMap] = None
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self.aircraft_simulation = AircraftSimulation(self.game)
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self.completed = False
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self.time = self.game.conditions.start_time
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def begin_simulation(self) -> None:
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self.time = self.game.conditions.start_time
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self.aircraft_simulation.begin_simulation()
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def tick(self, events: GameUpdateEvents) -> GameUpdateEvents:
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self.time += TICK
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if self.completed:
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raise RuntimeError("Simulation already completed")
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self.aircraft_simulation.on_game_tick(events, self.time, TICK)
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self.completed = events.simulation_complete
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return events
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def generate_miz(self, output: Path) -> None:
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with logged_duration("Mission generation"):
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self.unit_map = MissionGenerator(self.game, self.time).generate_miz(output)
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def debrief_current_state(
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self, state_path: Path, force_end: bool = False
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) -> Debriefing:
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if self.unit_map is None:
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raise RuntimeError(
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"Simulation has no unit map. Results processing began before a mission "
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"was generated."
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)
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with state_path.open("r", encoding="utf-8") as state_file:
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data = json.load(state_file)
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if force_end:
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data["mission_ended"] = True
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debriefing = Debriefing(data, self.game, self.unit_map)
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debriefing.merge_simulation_results(self.aircraft_simulation.results)
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return debriefing
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def process_results(self, debriefing: Debriefing, events: GameUpdateEvents) -> None:
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if self.unit_map is None:
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raise RuntimeError(
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"Simulation has no unit map. Results processing began before a mission "
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"was generated."
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)
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self.game.save_last_turn_state()
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MissionResultsProcessor(self.game).commit(debriefing, events)
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def finish(self) -> None:
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self.unit_map = None
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