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https://github.com/dcs-liberation/dcs_liberation.git
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I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight.
44 lines
1.4 KiB
Python
44 lines
1.4 KiB
Python
from __future__ import annotations
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from typing import Type
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from game.theater.theatergroundobject import TheaterGroundObject
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from .formationattack import (
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FormationAttackBuilder,
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FormationAttackFlightPlan,
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FormationAttackLayout,
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)
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from .invalidobjectivelocation import InvalidObjectiveLocation
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from .waypointbuilder import StrikeTarget
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from ..flightwaypointtype import FlightWaypointType
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class BaiFlightPlan(FormationAttackFlightPlan):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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class Builder(FormationAttackBuilder[BaiFlightPlan, FormationAttackLayout]):
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def layout(self) -> FormationAttackLayout:
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location = self.package.target
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from game.transfers import Convoy
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targets: list[StrikeTarget] = []
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if isinstance(location, TheaterGroundObject):
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for group in location.groups:
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if group.units:
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targets.append(
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StrikeTarget(f"{group.group_name} at {location.name}", group)
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)
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elif isinstance(location, Convoy):
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targets.append(StrikeTarget(location.name, location))
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else:
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raise InvalidObjectiveLocation(self.flight.flight_type, location)
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return self._build(FlightWaypointType.INGRESS_BAI, targets)
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def build(self) -> BaiFlightPlan:
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return BaiFlightPlan(self.flight, self.layout())
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