80 lines
2.6 KiB
Python

from __future__ import annotations
from uuid import UUID
from pydantic import BaseModel
from game.server.leaflet import LeafletPoint
from game.theater.iadsnetwork.iadsnetwork import IadsNetworkNode, IadsNetwork
from game.theater.theatergroundobject import TheaterGroundObject
class IadsConnectionJs(BaseModel):
id: UUID
points: list[LeafletPoint]
node: UUID
connected: UUID
active: bool
blue: bool
is_power: bool
class Config:
title = "IadsConnection"
@staticmethod
def connections_for_tgo(
tgo_id: UUID, network: IadsNetwork
) -> list[IadsConnectionJs]:
for node in network.nodes:
if node.group.ground_object.id == tgo_id:
return IadsConnectionJs.connections_for_node(node)
return []
@staticmethod
def connections_for_node(network_node: IadsNetworkNode) -> list[IadsConnectionJs]:
iads_connections = []
tgo = network_node.group.ground_object
for id, connection in network_node.connections.items():
if (
not connection.iads_role.is_secondary_node
or connection.ground_object.is_friendly(True) != tgo.is_friendly(True)
):
# Skip connections to non secondary nodes (for example PD)
# and connections which are not from same coalition
continue
iads_connections.append(
IadsConnectionJs(
id=id,
points=[
tgo.position.latlng(),
connection.ground_object.position.latlng(),
],
node=tgo.id,
connected=connection.ground_object.id,
active=(
network_node.group.alive_units > 0
and connection.alive_units > 0
),
blue=tgo.is_friendly(True),
is_power="power"
in [tgo.category, connection.ground_object.category],
)
)
return iads_connections
class IadsNetworkJs(BaseModel):
advanced: bool
connections: list[IadsConnectionJs]
class Config:
title = "IadsNetwork"
@staticmethod
def from_network(network: IadsNetwork) -> IadsNetworkJs:
iads_connections = []
for primary_node in network.nodes:
iads_connections.extend(IadsConnectionJs.connections_for_node(primary_node))
return IadsNetworkJs(
advanced=network.advanced_iads, connections=iads_connections
)