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- factor out own class for the iadsnetwork within the conflicttheater - This class will handle all Skynet related things - no specific group_name handling necessary in future - make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached. - added command center, connection node and power source as Ground objects which can be added by the campaign designer - adjust lua generator to support new iads units - parse the campaign yaml to get the iads network information - use the range as fallback if no yaml information was found - complete rewrite of the skynet lua script - allow destruction of iads network to be persistent over all rounds - modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit - Implementation of the UI representation for the IADS Network - Give user the option to enable or disable advanced iads - Extended the layout system: Implement Sub task handling to support PD
27 lines
806 B
Python
27 lines
806 B
Python
from uuid import UUID
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from fastapi import APIRouter, Depends
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from game import Game
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from .models import IadsConnectionJs, IadsNetworkJs
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from ..dependencies import GameContext
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router: APIRouter = APIRouter(prefix="/iads-network")
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@router.get("/", operation_id="get_iads_network", response_model=IadsNetworkJs)
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def get_iads_network(
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game: Game = Depends(GameContext.require),
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) -> IadsNetworkJs:
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return IadsNetworkJs.from_network(game.theater.iads_network)
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@router.get(
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"/for-tgo/{tgo_id}",
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operation_id="get_iads_connections_for_tgo",
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response_model=list[IadsConnectionJs],
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)
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def get_iads_connections_for_tgo(
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tgo_id: UUID, game: Game = Depends(GameContext.require)
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) -> list[IadsConnectionJs]:
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return IadsConnectionJs.connections_for_tgo(tgo_id, game.theater.iads_network)
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