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https://github.com/dcs-liberation/dcs_liberation.git
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50 lines
1.5 KiB
Python
50 lines
1.5 KiB
Python
from __future__ import annotations
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from typing import Optional, TYPE_CHECKING
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if TYPE_CHECKING:
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from game.squadrons import Squadron, Pilot
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class FlightRoster:
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def __init__(self, squadron: Squadron, initial_size: int = 0) -> None:
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self.squadron = squadron
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self.pilots: list[Optional[Pilot]] = []
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self.resize(initial_size)
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@property
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def max_size(self) -> int:
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return len(self.pilots)
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@property
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def player_count(self) -> int:
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return len([p for p in self.pilots if p is not None and p.player])
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@property
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def missing_pilots(self) -> int:
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return len([p for p in self.pilots if p is None])
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def resize(self, new_size: int) -> None:
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if self.max_size > new_size:
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self.squadron.return_pilots(
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[p for p in self.pilots[new_size:] if p is not None]
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)
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self.pilots = self.pilots[:new_size]
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return
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self.pilots.extend(
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[
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self.squadron.claim_available_pilot()
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for _ in range(new_size - self.max_size)
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]
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)
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def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
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if pilot is not None:
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self.squadron.claim_pilot(pilot)
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if (current_pilot := self.pilots[index]) is not None:
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self.squadron.return_pilot(current_pilot)
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self.pilots[index] = pilot
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def clear(self) -> None:
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self.squadron.return_pilots([p for p in self.pilots if p is not None])
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