mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
UI isn't finished. Bulk transfers where the player doesn't care what aircraft get used work (though they're chosen with no thought at all), but being able to plan your own airlift flight isn't here yet. Cargo planes are not implemented yet. No way to view the cargo of a flight (will come with the cargo flight planning UI). The airlift flight/package creation should probably be moved out of the UI and into the game code. AI doesn't use these yet. https://github.com/Khopa/dcs_liberation/issues/825
229 lines
7.7 KiB
Python
229 lines
7.7 KiB
Python
"""Air Tasking Orders.
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The classes of the Air Tasking Order (ATO) define all of the missions that have
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been planned, and which aircraft have been assigned to them. Each planned
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mission, or "package" is composed of individual flights. The package may contain
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dissimilar aircraft performing different roles, but all for the same goal. For
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example, the package to strike an enemy airfield may contain an escort flight,
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a SEAD flight, and the strike aircraft themselves. CAP packages may contain only
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the single CAP flight.
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"""
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from __future__ import annotations
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import logging
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from collections import defaultdict
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from dataclasses import dataclass, field
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from datetime import timedelta
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from typing import Dict, List, Optional
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from dcs.mapping import Point
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from game.theater.missiontarget import MissionTarget
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from game.utils import Speed
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from .flights.flight import Flight, FlightType
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from .flights.flightplan import FormationFlightPlan
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from .flights.traveltime import TotEstimator
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@dataclass(frozen=True)
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class Task:
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"""The main task of a flight or package."""
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#: The type of task.
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task_type: FlightType
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#: The location of the objective.
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location: str
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@dataclass(frozen=True)
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class PackageWaypoints:
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join: Point
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ingress: Point
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egress: Point
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split: Point
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@dataclass
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class Package:
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"""A mission package."""
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#: The mission target. Currently can be either a ControlPoint or a
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#: TheaterGroundObject (non-ControlPoint map objectives).
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target: MissionTarget
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#: The set of flights in the package.
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flights: List[Flight] = field(default_factory=list)
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delay: int = field(default=0)
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#: True if the package ToT should be reset to ASAP whenever the player makes
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#: a change. This is really a UI property rather than a game property, but
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#: we want it to persist in the save.
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auto_asap: bool = field(default=False)
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#: Desired TOT as an offset from mission start.
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time_over_target: timedelta = field(default=timedelta())
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waypoints: Optional[PackageWaypoints] = field(default=None)
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@property
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def formation_speed(self) -> Optional[Speed]:
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"""The speed of the package when in formation.
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If none of the flights in the package will join a formation, this
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returns None. This is nto uncommon, since only strike-like (strike,
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DEAD, anti-ship, BAI, etc.) flights and their escorts fly in formation.
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Others (CAP and CAS, currently) will coordinate in target timing but
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fly their own path to the target.
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"""
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speeds = []
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for flight in self.flights:
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if isinstance(flight.flight_plan, FormationFlightPlan):
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speeds.append(flight.flight_plan.best_flight_formation_speed)
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if not speeds:
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return None
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return min(speeds)
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# TODO: Should depend on the type of escort.
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# SEAD might be able to leave before CAP.
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@property
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def escort_start_time(self) -> Optional[timedelta]:
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times = []
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for flight in self.flights:
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waypoint = flight.flight_plan.request_escort_at()
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if waypoint is None:
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continue
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tot = flight.flight_plan.tot_for_waypoint(waypoint)
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if tot is None:
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logging.error(
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f"{flight} requested escort at {waypoint} but that "
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"waypoint has no TOT. It may not be escorted."
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)
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continue
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times.append(tot)
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if times:
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return min(times)
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return None
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@property
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def escort_end_time(self) -> Optional[timedelta]:
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times = []
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for flight in self.flights:
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waypoint = flight.flight_plan.dismiss_escort_at()
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if waypoint is None:
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continue
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tot = flight.flight_plan.tot_for_waypoint(waypoint)
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if tot is None:
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tot = flight.flight_plan.depart_time_for_waypoint(waypoint)
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if tot is None:
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logging.error(
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f"{flight} dismissed escort at {waypoint} but that "
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"waypoint has no TOT or departure time. It may not be "
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"escorted."
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)
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continue
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times.append(tot)
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if times:
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return max(times)
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return None
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@property
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def mission_departure_time(self) -> Optional[timedelta]:
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times = []
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for flight in self.flights:
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times.append(flight.flight_plan.mission_departure_time)
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if times:
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return max(times)
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return None
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def set_tot_asap(self) -> None:
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self.time_over_target = TotEstimator(self).earliest_tot()
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def add_flight(self, flight: Flight) -> None:
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"""Adds a flight to the package."""
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self.flights.append(flight)
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def remove_flight(self, flight: Flight) -> None:
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"""Removes a flight from the package."""
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self.flights.remove(flight)
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if not self.flights:
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self.waypoints = None
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@property
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def primary_task(self) -> Optional[FlightType]:
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if not self.flights:
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return None
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flight_counts: Dict[FlightType, int] = defaultdict(lambda: 0)
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for flight in self.flights:
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flight_counts[flight.flight_type] += 1
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# The package will contain a mix of mission types, but in general we can
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# determine the goal of the mission because some mission types are more
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# likely to be the main task than others. For example, a package with
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# only CAP flights is a CAP package, a flight with CAP and strike is a
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# strike package, a flight with CAP and DEAD is a DEAD package, and a
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# flight with strike and SEAD is an OCA/Strike package. The type of
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# package is determined by the highest priority flight in the package.
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task_priorities = [
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FlightType.CAS,
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FlightType.STRIKE,
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FlightType.ANTISHIP,
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FlightType.OCA_AIRCRAFT,
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FlightType.OCA_RUNWAY,
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FlightType.BAI,
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FlightType.DEAD,
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FlightType.TRANSPORT,
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FlightType.SEAD,
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FlightType.TARCAP,
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FlightType.BARCAP,
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FlightType.AEWC,
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FlightType.SWEEP,
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FlightType.ESCORT,
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]
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for task in task_priorities:
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if flight_counts[task]:
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return task
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# If we get here, our task_priorities list above is incomplete. Log the
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# issue and return the type of *any* flight in the package.
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some_mission = next(iter(self.flights)).flight_type
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logging.warning(f"Unhandled mission type: {some_mission}")
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return some_mission
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@property
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def package_description(self) -> str:
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"""Generates a package description based on flight composition."""
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task = self.primary_task
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if task is None:
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return "No mission"
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oca_strike_types = {FlightType.OCA_AIRCRAFT, FlightType.OCA_RUNWAY}
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if task in oca_strike_types:
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return "OCA Strike"
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return str(task)
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def __hash__(self) -> int:
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# TODO: Far from perfect. Number packages?
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return hash(self.target.name)
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@dataclass
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class AirTaskingOrder:
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"""The entire ATO for one coalition."""
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#: The set of all planned packages in the ATO.
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packages: List[Package] = field(default_factory=list)
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def add_package(self, package: Package) -> None:
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"""Adds a package to the ATO."""
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self.packages.append(package)
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def remove_package(self, package: Package) -> None:
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"""Removes a package from the ATO."""
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self.packages.remove(package)
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def clear(self) -> None:
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"""Removes all packages from the ATO."""
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self.packages.clear()
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