2022-02-19 13:51:18 -08:00

50 lines
1.8 KiB
Python

from __future__ import annotations
from uuid import UUID
from pydantic import BaseModel
from game.server.leaflet import LeafletLatLon, LeafletPoly, ShapelyUtil
from game.sim.combat import FrozenCombat
from game.sim.combat.aircombat import AirCombat
from game.sim.combat.atip import AtIp
from game.sim.combat.defendingsam import DefendingSam
from game.theater import ConflictTheater
class FrozenCombatJs(BaseModel):
id: UUID
flight_position: LeafletLatLon | None
target_positions: list[LeafletLatLon] | None
footprint: list[LeafletPoly] | None
@staticmethod
def for_combat(combat: FrozenCombat, theater: ConflictTheater) -> FrozenCombatJs:
if isinstance(combat, AirCombat):
return FrozenCombatJs(
id=combat.id,
flight_position=None,
target_positions=None,
footprint=ShapelyUtil.polys_to_leaflet(combat.footprint, theater),
)
if isinstance(combat, AtIp):
return FrozenCombatJs(
id=combat.id,
flight_position=theater.point_to_ll(combat.flight.position()).as_list(),
target_positions=[
theater.point_to_ll(combat.flight.package.target.position).as_list()
],
footprint=None,
)
if isinstance(combat, DefendingSam):
return FrozenCombatJs(
id=combat.id,
flight_position=theater.point_to_ll(combat.flight.position()).as_list(),
target_positions=[
theater.point_to_ll(sam.position).as_list()
for sam in combat.air_defenses
],
footprint=None,
)
raise NotImplementedError(f"Unhandled FrozenCombat type: {combat.__class__}")