2022-02-22 18:49:12 -08:00

37 lines
1.1 KiB
Python

from __future__ import annotations
from typing import TYPE_CHECKING
from uuid import UUID
from pydantic import BaseModel
from game.server.combat.models import FrozenCombatJs
from game.server.leaflet import LeafletLatLon
if TYPE_CHECKING:
from game import Game
from game.sim import GameUpdateEvents
class GameUpdateEventsJs(BaseModel):
updated_flights: dict[UUID, LeafletLatLon]
new_combats: list[FrozenCombatJs] = []
updated_combats: list[FrozenCombatJs] = []
navmesh_updates: set[bool] = set()
@classmethod
def from_events(cls, events: GameUpdateEvents, game: Game) -> GameUpdateEventsJs:
return GameUpdateEventsJs(
updated_flights={
f[0].id: f[1].latlng().as_list() for f in events.updated_flights
},
new_combats=[
FrozenCombatJs.for_combat(c, game.theater) for c in events.new_combats
],
updated_combats=[
FrozenCombatJs.for_combat(c, game.theater)
for c in events.updated_combats
],
navmesh_updates=events.navmesh_updates,
)