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A possible explanation for the infrequent CTDs we've been seeing since adding fast forward is that QWebChannel doesn't keep a reference to the python objects that it passes to js, so if the object is GC'd before the front end is done with it, it crashes. We don't really like QWebChannel anyway, so this begins replacing that with FastAPI.
45 lines
1.4 KiB
Python
45 lines
1.4 KiB
Python
from __future__ import annotations
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from PySide2.QtCore import Property, QObject, Signal
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from game import Game
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from game.server.leaflet import LeafletPoly, ShapelyUtil
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class MapZonesJs(QObject):
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inclusionZonesChanged = Signal()
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exclusionZonesChanged = Signal()
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seaZonesChanged = Signal()
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def __init__(
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self,
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inclusion_zones: list[LeafletPoly],
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exclusion_zones: list[LeafletPoly],
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sea_zones: list[LeafletPoly],
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) -> None:
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super().__init__()
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self._inclusion_zones = inclusion_zones
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self._exclusion_zones = exclusion_zones
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self._sea_zones = sea_zones
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@Property(list, notify=inclusionZonesChanged)
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def inclusionZones(self) -> list[LeafletPoly]:
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return self._inclusion_zones
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@Property(list, notify=exclusionZonesChanged)
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def exclusionZones(self) -> list[LeafletPoly]:
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return self._exclusion_zones
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@Property(list, notify=seaZonesChanged)
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def seaZones(self) -> list[LeafletPoly]:
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return self._sea_zones
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@classmethod
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def from_game(cls, game: Game) -> MapZonesJs:
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zones = game.theater.landmap
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return MapZonesJs(
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ShapelyUtil.polys_to_leaflet(zones.inclusion_zones, game.theater),
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ShapelyUtil.polys_to_leaflet(zones.exclusion_zones, game.theater),
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ShapelyUtil.polys_to_leaflet(zones.sea_zones, game.theater),
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)
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