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35 lines
1.4 KiB
Python
35 lines
1.4 KiB
Python
from collections.abc import Iterator
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from dataclasses import dataclass
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from game.commander.tasks.compound.attackairinfrastructure import (
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AttackAirInfrastructure,
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)
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from game.commander.tasks.compound.attackbuildings import AttackBuildings
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from game.commander.tasks.compound.attackgarrisons import AttackGarrisons
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from game.commander.tasks.compound.capturebases import CaptureBases
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from game.commander.tasks.compound.defendbases import DefendBases
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from game.commander.tasks.compound.degradeiads import DegradeIads
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from game.commander.tasks.compound.interdictreinforcements import (
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InterdictReinforcements,
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)
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from game.commander.tasks.compound.protectairspace import ProtectAirSpace
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from game.commander.tasks.compound.theatersupport import TheaterSupport
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from game.commander.theaterstate import TheaterState
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from game.htn import CompoundTask, Method
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@dataclass(frozen=True)
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class PlanNextAction(CompoundTask[TheaterState]):
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aircraft_cold_start: bool
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def each_valid_method(self, state: TheaterState) -> Iterator[Method[TheaterState]]:
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yield [TheaterSupport()]
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yield [ProtectAirSpace()]
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yield [CaptureBases()]
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yield [DefendBases()]
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yield [InterdictReinforcements()]
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yield [AttackGarrisons()]
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yield [AttackAirInfrastructure(self.aircraft_cold_start)]
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yield [AttackBuildings()]
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yield [DegradeIads()]
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