Logo
Explore Help
Register Sign In
weyne/dcs_liberation
1
0
Fork 0
You've already forked dcs_liberation
mirror of https://github.com/dcs-liberation/dcs_liberation.git synced 2025-11-10 14:22:26 +00:00
Code Issues Packages Projects Releases Wiki Activity
dcs_liberation/ui
History
Khopa 2167953b87 Ground objects are always generated and destroyable, even when it's not the current mission objective.
Fix : SAM site destruction status is saved correctly.
Added most SAM site to generator.
2019-10-06 16:14:13 +02:00
..
__init__.py
game loop; player budget; enemy progression; GUI WIP
2018-06-02 22:35:17 +03:00
basemenu.py
WIP for possibility to select player and ennemy faction
2019-06-30 05:31:22 +02:00
configurationmenu.py
Move log button and minimize padding to fit existing window size
2018-10-31 15:24:34 -07:00
corruptedsavemenu.py
updates to strike missions; frontline operations invalid units placement fixed; minor UI updates
2018-09-09 04:15:44 +03:00
eventmenu.py
WIP for possibility to select player and ennemy faction
2019-06-30 05:31:22 +02:00
eventresultsmenu.py
Ground objects are always generated and destroyable, even when it's not the current mission objective.
2019-10-06 16:14:13 +02:00
mainmenu.py
Added turn counter, top bar refresh correctly.
2019-06-29 21:06:05 +02:00
newgamemenu.py
Selectable factions wip
2019-06-30 14:05:26 +02:00
overviewcanvas.py
Selectable factions wip
2019-06-30 14:05:26 +02:00
styles.py
Display current day time icon in top bar and improved overall look and feel.
2019-06-30 01:02:50 +02:00
window.py
Ground objects are always generated and destroyable, even when it's not the current mission objective.
2019-10-06 16:14:13 +02:00
Powered by Gitea Version: 1.23.8 Page: 50ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API