mirror of
https://github.com/dcs-liberation/dcs_liberation.git
synced 2025-11-10 14:22:26 +00:00
126 lines
4.6 KiB
Python
126 lines
4.6 KiB
Python
from PySide2.QtWidgets import QLabel, QPushButton, \
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QSizePolicy, QSpacerItem, QGroupBox, QHBoxLayout
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from dcs.unittype import UnitType
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from theater import db
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class QRecruitBehaviour:
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game = None
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cp = None
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deliveryEvent = None
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existing_units_labels = None
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bought_amount_labels = None
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BUDGET_FORMAT = "Available Budget: <b>${}M</b>"
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def __init__(self):
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self.bought_amount_labels = {}
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self.existing_units_labels = {}
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self.update_available_budget()
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def add_purchase_row(self, unit_type, layout, row):
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exist = QGroupBox()
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exist.setProperty("style", "buy-box")
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exist.setMaximumHeight(36)
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exist.setMinimumHeight(36)
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existLayout = QHBoxLayout()
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exist.setLayout(existLayout)
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existing_units = self.cp.base.total_units_of_type(unit_type)
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scheduled_units = self.deliveryEvent.units.get(unit_type, 0)
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unitName = QLabel("<b>" + db.unit_type_name_2(unit_type) + "</b>")
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unitName.setSizePolicy(QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding))
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existing_units = QLabel(str(existing_units))
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existing_units.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
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amount_bought = QLabel("<b>{}</b>".format(str(scheduled_units)))
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amount_bought.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
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self.existing_units_labels[unit_type] = existing_units
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self.bought_amount_labels[unit_type] = amount_bought
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price = QLabel("<b>$ {:02d}</b> m".format(db.PRICES[unit_type]))
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price.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
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buysell = QGroupBox()
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buysell.setProperty("style", "buy-box")
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buysell.setMaximumHeight(36)
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buysell.setMinimumHeight(36)
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buysellayout = QHBoxLayout()
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buysell.setLayout(buysellayout)
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buy = QPushButton("+")
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buy.setProperty("style", "btn-buy")
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buy.setMinimumSize(16, 16)
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buy.setMaximumSize(16, 16)
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buy.clicked.connect(lambda: self.buy(unit_type))
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buy.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
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sell = QPushButton("-")
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sell.setProperty("style", "btn-sell")
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sell.setMinimumSize(16, 16)
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sell.setMaximumSize(16, 16)
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sell.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
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sell.clicked.connect(lambda: self.sell(unit_type))
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existLayout.addWidget(unitName)
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existLayout.addItem(QSpacerItem(20, 0, QSizePolicy.Minimum, QSizePolicy.Minimum))
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existLayout.addWidget(existing_units)
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existLayout.addItem(QSpacerItem(20, 0, QSizePolicy.Minimum, QSizePolicy.Minimum))
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existLayout.addWidget(price)
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buysellayout.addWidget(sell)
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buysellayout.addWidget(amount_bought)
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buysellayout.addWidget(buy)
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layout.addWidget(exist, row, 1)
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layout.addWidget(buysell, row, 2)
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return row + 1
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def _update_count_label(self, unit_type: UnitType):
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self.bought_amount_labels[unit_type].setText("<b>{}</b>".format(
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unit_type in self.deliveryEvent.units and "{}".format(self.deliveryEvent.units[unit_type]) or "0"
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))
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self.existing_units_labels[unit_type].setText("<b>{}</b>".format(
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self.cp.base.total_units_of_type(unit_type)
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))
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def update_available_budget(self):
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parent = self.parent()
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while parent.objectName != "menuDialogue":
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parent = parent.parent()
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for child in parent.children():
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if child.objectName() == "budgetField":
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child.setText(QRecruitBehaviour.BUDGET_FORMAT.format(self.game.budget))
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def buy(self, unit_type):
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price = db.PRICES[unit_type]
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if self.game.budget >= price:
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self.deliveryEvent.deliver({unit_type: 1})
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self.game.budget -= price
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self._update_count_label(unit_type)
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self.update_available_budget()
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def sell(self, unit_type):
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if self.deliveryEvent.units.get(unit_type, 0) > 0:
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price = db.PRICES[unit_type]
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self.game.budget += price
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self.deliveryEvent.units[unit_type] = self.deliveryEvent.units[unit_type] - 1
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if self.deliveryEvent.units[unit_type] == 0:
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del self.deliveryEvent.units[unit_type]
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elif self.cp.base.total_units_of_type(unit_type) > 0:
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price = db.PRICES[unit_type]
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self.game.budget += price
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self.cp.base.commit_losses({unit_type: 1})
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self._update_count_label(unit_type)
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self.update_available_budget()
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