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Another step in reducing the rigidity of FlightPlan and making it testable. There is one intentional behavior change here: escort flights no longer request escorts. That actually has a very minimal effect because these properties are only used for two things: determining if a package needs escorts or not, and determining when the TARCAP should show up and leave. Since escorts won't have been in the package when the first part happens anyway, that has no effect. The only change is that TARCAP won't show up earlier or stay later just because of a TOT offset for an escort flight.
164 lines
5.7 KiB
Python
164 lines
5.7 KiB
Python
from __future__ import annotations
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from collections.abc import Iterator
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from dataclasses import dataclass
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from datetime import timedelta
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from typing import TYPE_CHECKING, Type
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from game.theater import FrontLine
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from game.utils import Distance, Speed, kph, meters, dcs_to_shapely_point
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from .ibuilder import IBuilder
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from .invalidobjectivelocation import InvalidObjectiveLocation
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from .patrolling import PatrollingFlightPlan, PatrollingLayout
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from .uizonedisplay import UiZone, UiZoneDisplay
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from .waypointbuilder import WaypointBuilder
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from ..flightwaypointtype import FlightWaypointType
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from ...flightplan.ipsolver import IpSolver
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from ...persistence.paths import waypoint_debug_directory
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if TYPE_CHECKING:
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from ..flightwaypoint import FlightWaypoint
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@dataclass(frozen=True)
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class CasLayout(PatrollingLayout):
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ingress: FlightWaypoint
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def iter_waypoints(self) -> Iterator[FlightWaypoint]:
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yield self.departure
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yield from self.nav_to
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yield self.ingress
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yield self.patrol_start
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yield self.patrol_end
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yield from self.nav_from
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yield self.arrival
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if self.divert is not None:
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yield self.divert
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yield self.bullseye
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class CasFlightPlan(PatrollingFlightPlan[CasLayout], UiZoneDisplay):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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@property
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def patrol_duration(self) -> timedelta:
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return self.flight.coalition.doctrine.cas_duration
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@property
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def patrol_speed(self) -> Speed:
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# 2021-08-02: patrol_speed will currently have no effect because
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# CAS doesn't use OrbitAction. But all PatrollingFlightPlan are expected
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# to have patrol_speed
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return kph(0)
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@property
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def engagement_distance(self) -> Distance:
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from game.missiongenerator.frontlineconflictdescription import FRONTLINE_LENGTH
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return meters(FRONTLINE_LENGTH) / 2
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@property
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def combat_speed_waypoints(self) -> set[FlightWaypoint]:
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return {self.layout.ingress, self.layout.patrol_start, self.layout.patrol_end}
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def ui_zone(self) -> UiZone:
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midpoint = (
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self.layout.patrol_start.position + self.layout.patrol_end.position
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) / 2
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return UiZone(
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[midpoint],
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self.engagement_distance,
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)
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class Builder(IBuilder[CasFlightPlan, CasLayout]):
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def layout(self, dump_debug_info: bool) -> CasLayout:
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location = self.package.target
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if not isinstance(location, FrontLine):
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raise InvalidObjectiveLocation(self.flight.flight_type, location)
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from game.missiongenerator.frontlineconflictdescription import (
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FrontLineConflictDescription,
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)
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bounds = FrontLineConflictDescription.frontline_bounds(location, self.theater)
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patrol_start = bounds.left_position
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patrol_end = bounds.right_position
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start_distance = patrol_start.distance_to_point(self.flight.departure.position)
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end_distance = patrol_end.distance_to_point(self.flight.departure.position)
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if end_distance < start_distance:
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patrol_start, patrol_end = patrol_end, patrol_start
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builder = WaypointBuilder(self.flight, self.coalition)
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is_helo = self.flight.unit_type.dcs_unit_type.helicopter
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patrol_altitude = self.doctrine.ingress_altitude if not is_helo else meters(50)
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use_agl_patrol_altitude = is_helo
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ip_solver = IpSolver(
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dcs_to_shapely_point(self.flight.departure.position),
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dcs_to_shapely_point(patrol_start),
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self.doctrine,
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self.threat_zones.all,
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)
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ip_solver.set_debug_properties(
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waypoint_debug_directory() / "IP", self.theater.terrain
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)
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ingress_point_shapely = ip_solver.solve()
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if dump_debug_info:
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ip_solver.dump_debug_info()
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ingress_point = patrol_start.new_in_same_map(
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ingress_point_shapely.x, ingress_point_shapely.y
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)
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patrol_start_waypoint = builder.nav(
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patrol_start, patrol_altitude, use_agl_patrol_altitude
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)
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patrol_start_waypoint.name = "FLOT START"
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patrol_start_waypoint.pretty_name = "FLOT start"
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patrol_start_waypoint.description = "FLOT boundary"
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patrol_start_waypoint.wants_escort = True
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patrol_end_waypoint = builder.nav(
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patrol_end, patrol_altitude, use_agl_patrol_altitude
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)
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patrol_end_waypoint.name = "FLOT END"
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patrol_end_waypoint.pretty_name = "FLOT end"
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patrol_end_waypoint.description = "FLOT boundary"
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patrol_end_waypoint.wants_escort = True
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ingress = builder.ingress(
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FlightWaypointType.INGRESS_CAS, ingress_point, location
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)
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ingress.description = f"Ingress to provide CAS at {location}"
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return CasLayout(
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departure=builder.takeoff(self.flight.departure),
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nav_to=builder.nav_path(
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self.flight.departure.position,
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ingress_point,
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patrol_altitude,
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use_agl_patrol_altitude,
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),
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nav_from=builder.nav_path(
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patrol_end,
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self.flight.arrival.position,
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patrol_altitude,
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use_agl_patrol_altitude,
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),
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ingress=ingress,
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patrol_start=patrol_start_waypoint,
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patrol_end=patrol_end_waypoint,
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arrival=builder.land(self.flight.arrival),
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divert=builder.divert(self.flight.divert),
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bullseye=builder.bullseye(),
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)
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def build(self, dump_debug_info: bool = False) -> CasFlightPlan:
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return CasFlightPlan(self.flight, self.layout(dump_debug_info))
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