Dan Albert 87441b8939 Formalize waypoint actions.
Create a WaypointAction class that defines the actions taken at a
waypoint. These will often map one-to-one with DCS waypoint actions but
can also be higher level and generate multiple actions. Once everything
has migrated all waypoint-type-specific behaviors of
PydcsWaypointBuilder will be gone, and it'll be easier to keep the sim
behaviors in sync with the mission generator behaviors.

For now only hold has been migrated. This is actually probably the most
complicated action we have (starting with this may have been a mistake,
but it did find all the rough edges quickly) since it affects waypoint
timings and flight position during simulation. That part isn't handled
as neatly as I'd like because the FlightState still has to special case
LOITER points to avoid simulating the wrong waypoint position. At some
point we should probably start tracking real positions in FlightState,
and when we do that will be solved.
2023-08-13 12:43:59 -07:00

64 lines
1.8 KiB
Python

from __future__ import annotations
from abc import ABC, abstractmethod
from dataclasses import dataclass
from datetime import datetime, timedelta
from typing import Any, TYPE_CHECKING, TypeGuard, TypeVar
from game.flightplan.waypointactions.hold import Hold
from game.typeguard import self_type_guard
from game.utils import Speed
from .flightplan import FlightPlan
from .standard import StandardFlightPlan, StandardLayout
if TYPE_CHECKING:
from ..flightwaypoint import FlightWaypoint
@dataclass(frozen=True)
class LoiterLayout(StandardLayout, ABC):
hold: FlightWaypoint
LayoutT = TypeVar("LayoutT", bound=LoiterLayout)
class LoiterFlightPlan(StandardFlightPlan[LayoutT], ABC):
@property
def hold_duration(self) -> timedelta:
return timedelta(minutes=5)
@property
@abstractmethod
def push_time(self) -> datetime:
...
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> datetime | None:
if waypoint == self.layout.hold:
return self.push_time
return None
def total_time_between_waypoints(
self, a: FlightWaypoint, b: FlightWaypoint
) -> timedelta:
travel_time = super().total_time_between_waypoints(a, b)
if a != self.layout.hold:
return travel_time
return travel_time + self.hold_duration
@self_type_guard
def is_loiter(
self, flight_plan: FlightPlan[Any]
) -> TypeGuard[LoiterFlightPlan[Any]]:
return True
def provide_push_time(self) -> datetime:
return self.push_time
def add_waypoint_actions(self) -> None:
hold = self.layout.hold
speed = self.flight.unit_type.patrol_speed
if speed is None:
speed = Speed.from_mach(0.6, hold.alt)
hold.add_action(Hold(self.provide_push_time, hold.alt, speed))