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I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight.
21 lines
756 B
Python
21 lines
756 B
Python
from abc import ABC
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from game.utils import Distance, Speed, knots, meters
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from .patrolling import PatrollingFlightPlan, PatrollingLayout
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class RefuelingFlightPlan(PatrollingFlightPlan[PatrollingLayout], ABC):
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@property
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def patrol_speed(self) -> Speed:
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# TODO: Could use self.flight.unit_type.preferred_patrol_speed(altitude).
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if self.flight.unit_type.patrol_speed is not None:
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return self.flight.unit_type.patrol_speed
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# ~280 knots IAS at 21000.
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return knots(400)
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@property
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def engagement_distance(self) -> Distance:
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# TODO: Factor out a common base of the combat and non-combat race-tracks.
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# No harm in setting this, but we ought to clean up a bit.
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return meters(0)
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